Turbo Idea

Started by Shadow, January 20, 2008, 03:58:20 PM

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Shadow

I just had an idea for a round that would blow most conventional strats out of the water:

A round where your net is modified by your successful defense percentage. IE, if you have 100million net but only 5% defence, your net shows as 5 million.

This would be a very difficult round, but it would teach people the value of defense (again) while making over attacking (or even maxxing) an act of war. Peace's espy service would be in great demand ^_^
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I see several problems right away--intentional failed attacks could be used as a way to increase net, and people might take desertions for attacking a weaker player even if that player has a much larger army in reality. Perhaps we can work attack % into the equation as well to make intentional attackers take a big hit, although that wouldn't stop someone determined to decide the winner.

As for desertions, even low defense percentage will have a strategic role in team play, although the people storing armies at low net will have trouble aiding it up very high.

Just idle thoughts that will probably never fly because of the sheer ridiculousness of the idea, but post your feedback anyway. I like chaotic rounds, and this would be nothing if not chaotic.
<=holbs-.. ..-holbs=> <=holbs-..

lonewolf1817

hum..... i like the idea of a defense based game. i feel its a most often times over looked part due to its high comliticity and uslessness when faced agisnt a determined oponent. the idea of net for defense is a start but i think that if u keep lookin for more ways ull find one.
When you have done soemthing right, no one will know you have done anything at all

Alazar is Back

Not a bad idea, i like the whole get rwl more defense based idea im not sure if i would like that kind of round though, most people will just be stacking towers like mad while indying.....
Turbo Highest Rank:Co-Emperor with Wolf Snare, Emperor

One of the most underrated players at RWL..

Shadow

#3
exactly, but i think the major focus would be diplomacy. To succeed, you would have to form alliances and truces with people you are weak to while stacking defence in the enemys' strongpoints. Indy is all well and good, but you will need espionage to succeed in defending yourself.

perhaps it should be net modified by the average of attack and defence percentage to avoid intentional failed attacks, but that might overcomplicate things.
<=holbs-.. ..-holbs=> <=holbs-..

pippin the mighty

That would make it harder for noobies =(

Peace Alliance

regardless of the cost to oneself, somebody is going to be willing to max out failed attacks on an ally to get them into rank 1...

Shadow

I know. I am trying to think of ways to avoid that. Any ideas?

on the upside, by the end of the round total defences will be pretty high, so it will take a lot of attacks to make an appreciable difference in net.
<=holbs-.. ..-holbs=> <=holbs-..

pippin the mighty

#7
Sorry,

if the defences are high you wont be able to get land to run, making the defences not possible to go any higher, or increase your net.

Shadow

please dont spam this thread pippin...
<=holbs-.. ..-holbs=> <=holbs-..

Shade

Quote from: pippin the mighty on January 21, 2008, 12:49:57 PM
Sorry,

if the defences are high you wont be able to get land to run, making the defences not possible to go any higher, or increase your net.

Not really, after the first few days of the round complete defense is impossible, with groups it's fairly simple to break anyone, you'll always be able to grab land

pippin the mighty

Quote from: Shade on January 21, 2008, 01:10:50 PM
Quote from: pippin the mighty on January 21, 2008, 12:49:57 PM
Sorry,

if the defences are high you wont be able to get land to run, making the defences not possible to go any higher, or increase your net.

Not really, after the first few days of the round complete defense is impossible, with groups it's fairly simple to break anyone, you'll always be able to grab land

But thats making it more complicated with more places! man im confused

lonewolf1817

hum.... why not just make the round where the defense bonus for all races is 500% above normal?
When you have done soemthing right, no one will know you have done anything at all

Shadow

Quote from: Shade on January 21, 2008, 01:10:50 PM
Quote from: pippin the mighty on January 21, 2008, 12:49:57 PM
Sorry,

if the defences are high you wont be able to get land to run, making the defences not possible to go any higher, or increase your net.

Not really, after the first few days of the round complete defense is impossible, with groups it's fairly simple to break anyone, you'll always be able to grab land

i would think groups would be removed for the round, like we have been pushing to happen for ages now ^_^
<=holbs-.. ..-holbs=> <=holbs-..

Peace Alliance

So one of my dreams last night (these last few weeks i have been having wicked VIVID dreams... crazy) i figured out how to do this.

firstly, the units get changed to:

---------O/D
rat------1/1
weasel-3/9
stoat----3/5
skiff-----4/8

okey, then what we do is make it so your offensive success rate is your Attack power multiplier, and your defense success rate is your Defense power multiplier.

That means if i have 30% defense, i have a 30% bonus to my total defensive points.



I'm thinking for it to work, there cannot be an ATTACK power multiplier, otherwise lots of people will have 100% and never fail.





Oh, and the reason people won't intentionally fail against their ally's (can't believe i forgot this earlier) is because it's against the rules!! haha. there's no intentional maxing, 'member?

pippin the mighty

Quote from: Shadow on January 21, 2008, 02:46:49 PM
Quote from: Shade on January 21, 2008, 01:10:50 PM
Quote from: pippin the mighty on January 21, 2008, 12:49:57 PM
Sorry,

if the defences are high you wont be able to get land to run, making the defences not possible to go any higher, or increase your net.

Not really, after the first few days of the round complete defense is impossible, with groups it's fairly simple to break anyone, you'll always be able to grab land

i would think groups would be removed for the round, like we have been pushing to happen for ages now ^_^
This would allow easier land grabs, and bigger net changes (i think) and also with your defences, you can make it harder for them and more of a challenge =)