Race Change: Stoat

Started by Peace Alliance, December 04, 2007, 12:30:23 AM

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Peace Alliance

After necessary testing, the new stoat race is ready to be implemented on reg.

the NEW Stoat Academy converts 10% of workers to leaders    (similar to Wildcat's Pressgang Conscription)

These changes go into effect in 1 week!

Gen. Volkov

This will make things interesting.
It is said that when Rincewind dies the occult ability of the entire human race will go up by a fraction. -Terry Pratchett

cloud says: I'm pretty sure I'm immune to everything that I can be immune to...brb snorting anthrax.

Sticker334 says(Peace Alliance): OMG! HOBOES

The Obliterator

Watching people fight is fun...
...but getting involved is so much better

Holby

I will not deleted this

fingo

#4
Good idea, gonna have to change my strat slightly  :(

Quote from: The Obliterator on December 04, 2007, 12:55:23 AM
what did it used to be
10*huts per spell
The noises of the world cannot hurt the clouds
The only certainly in life is death
Remember where ever you go there you are
There are 3 types of people, ones good at maths and the others not

Shadow

woot. Now open atk op needs to be nerfed and Indy will be a potential emp strat again.
<=holbs-.. ..-holbs=> <=holbs-..

Peace Alliance

again? they never were before... only reason you could in the first era was because people hadn't figured out the leader strat yet.

Shadow

if academy existed in the early stages of the game i doubt indy would ever have been a contender
<=holbs-.. ..-holbs=> <=holbs-..

Peace Alliance

When they released the new spells in era 2, the academy spell was (according to his description) the same spell.

Juska

You guys just don't understand how indies work.
Current Empires:

RtR: Juskabally #19

Vulpes Romanorum

Open atk Op? <------------------------- Noob

Shadow

<=holbs-.. ..-holbs=> <=holbs-..


Shadow

<=holbs-.. ..-holbs=> <=holbs-..

Vulpes Romanorum

Ah ^^ Thanks. That explained a LOT.