Race Improvement

Started by taekwondokid42, July 23, 2007, 10:28:40 PM

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taekwondokid42

Forgot about the teamwork factor in my calculations.

I still don't think 10% is very much, even when it's placed on top of 80% to make 90%.

The lizard doesn't seem to have very much defence against leaders, so if you wanted to make a spell that was 2x as powerful as raise defences?

Just throwing out ideas (I like doing that, can you tell?)

Peace Alliance

you don't think having a 90% boost to defense is a lot? Thats almost doubling your defense... if you had 20 mil stoats you almost have 40 millions worth in defense. Thats pretty huge.

the lizard defense spell is supposed to boost your defense against leaders as well (i'm not sure if that got added in yet)

But ya, this stuff is all work in progress so your suggestions are all appreciated.

I looked into the balance between the three main leader races and have changed around a few stats, it's true that stoat /is/ quite overpowered - especially when it has 1:170 ratio vs wolf with a 1:100 ratio. I made a few changes, and now when a wolf has a 1:70 ratio against a stoat with a 1:70 ratio the wolf will be producing more food and money as it should be.

I'm gonna check out wildcat now and see if i want to boost it's loyalty production.

taekwondokid42

*speaking to all of you who are just watching this*

Keep throwing out ideas and thoughts, if you have any. The whole point is to make this game better, with a large variety of strats, all equally effective.

taekwondokid42

#18
Quote from: Peace Alliance on July 31, 2007, 05:06:26 PM

I looked into the balance between the three main leader races and have changed around a few stats, it's true that stoat /is/ quite overpowered - especially when it has 1:170 ratio vs wolf with a 1:100 ratio. I made a few changes, and now when a wolf has a 1:70 ratio against a stoat with a 1:70 ratio the wolf will be producing more food and money as it should be.

Did you do anything to the martin? They're supposed to be great with money, but stoats (after the math) are only 5% worse, with a much greater reduction in loyalty cost.

edit: did you remember to update the race guide when you made the changes?


Crazy idea:

What if we made it so that the fox had to depend on other ppl because its bonuses were so terrible, but in turn, it had an entire slew of offensive spells, such as spell that would allow the warlord to go in, and view the last few recent events, and erase one recent event per spell.

Another spell could be an advanced espoinage that allowed you see the army stats page, as well as the main page.

Another spell could be a secondary spell on generals hut that allowed you to do damage  to the full extent, even if they have defences raised.

Of course, the fox would also have to keep its hide networth spell, but what if it was made so that it could also hide the networth of he clan members that were helping it?


This is extremely radical, so I'm asking you to keep an open mind as you think about this.

Gen. Volkov

Quote
I looked into the balance between the three main leader races and have changed around a few stats, it's true that stoat /is/ quite overpowered - especially when it has 1:170 ratio vs wolf with a 1:100 ratio. I made a few changes, and now when a wolf has a 1:70 ratio against a stoat with a 1:70 ratio the wolf will be producing more food and money as it should be.

But the stoat with the 1:170 ratio is still producing more than the wolf with a 1:100 ratio?
It is said that when Rincewind dies the occult ability of the entire human race will go up by a fraction. -Terry Pratchett

cloud says: I'm pretty sure I'm immune to everything that I can be immune to...brb snorting anthrax.

Sticker334 says(Peace Alliance): OMG! HOBOES

Peace Alliance

Quote from: Gen. Volkov on July 31, 2007, 09:06:23 PM
Quote
I looked into the balance between the three main leader races and have changed around a few stats, it's true that stoat /is/ quite overpowered - especially when it has 1:170 ratio vs wolf with a 1:100 ratio. I made a few changes, and now when a wolf has a 1:70 ratio against a stoat with a 1:70 ratio the wolf will be producing more food and money as it should be.

But the stoat with the 1:170 ratio is still producing more than the wolf with a 1:100 ratio?

yes, slightly. But thats legitimate. The power of the stoat is in it's offensive leader abilities and the fact that you don't have to work on having a good ratio. The power of wolf is that even though you have to work to have a good ratio, you get greater benifits when you do.

I changed Marten a bit too, but i think the goldmine spell hasn't yet been updated (and by updated i mean reverted back to how it used to work back in the day)


None of these changes have been put into effect on the server yet, btw. I forgot to mention that; I've just been changing things on the test server we use.

Gen. Volkov

Quote
yes, slightly. But thats legitimate. The power of the stoat is in it's offensive leader abilities and the fact that you don't have to work on having a good ratio. The power of wolf is that even though you have to work to have a good ratio, you get greater benifits when you do
.

Hmm, OK then.

QuoteI changed Marten a bit too, but i think the goldmine spell hasn't yet been updated (and by updated i mean reverted back to how it used to work back in the day)

So it should be more powerful than stoat at making money once the changes take effect?
It is said that when Rincewind dies the occult ability of the entire human race will go up by a fraction. -Terry Pratchett

cloud says: I'm pretty sure I'm immune to everything that I can be immune to...brb snorting anthrax.

Sticker334 says(Peace Alliance): OMG! HOBOES

Peace Alliance

marten - with a 1:100 ratio should be almost if not more then a stoat with 1:170 ratio. It's supposed to be 2 times the normal loot

Gen. Volkov

OK, well then stoat has a significant advantage, because Goldmine costs WAY more loyalty than the stoats Loot. I think if we are gonna make Marten the money race, we should make it quite a bit better at it than stoat is, otherwise there no point to playing anything but stoat.
It is said that when Rincewind dies the occult ability of the entire human race will go up by a fraction. -Terry Pratchett

cloud says: I'm pretty sure I'm immune to everything that I can be immune to...brb snorting anthrax.

Sticker334 says(Peace Alliance): OMG! HOBOES

Peace Alliance

i'm aware of this. Thats why i'm hoping shael can modify the spell back to how it used to be, it never used to cost so much loyalty.

Gen. Volkov

Ah, OK, that would be great.
It is said that when Rincewind dies the occult ability of the entire human race will go up by a fraction. -Terry Pratchett

cloud says: I'm pretty sure I'm immune to everything that I can be immune to...brb snorting anthrax.

Sticker334 says(Peace Alliance): OMG! HOBOES

Wolf Snare

1. Fire Bringer (#22)
1. Jaturungkabart (#12)
1. Estranged (#50)
1. Fierce Deity (#17) 
1. bored... (#98)
1. Versace (#24)
1. Noah Calhoun (#10)
1. Day Old Hate (#7)
1. The Grand Optimist (#12)
1. Beast Mode (#7)

taekwondokid42

Quote from: taekwondokid42 on July 31, 2007, 06:13:19 PM
Quote from: Peace Alliance on July 31, 2007, 05:06:26 PM

I looked into the balance between the three main leader races and have changed around a few stats, it's true that stoat /is/ quite overpowered - especially when it has 1:170 ratio vs wolf with a 1:100 ratio. I made a few changes, and now when a wolf has a 1:70 ratio against a stoat with a 1:70 ratio the wolf will be producing more food and money as it should be.
Crazy idea:

What if we made it so that the fox had to depend on other ppl because its bonuses were so terrible, but in turn, it had an entire slew of offensive spells, such as spell that would allow the warlord to go in, and view the last few recent events, and erase one recent event per spell.

Another spell could be an advanced espoinage that allowed you see the army stats page, as well as the main page.

Another spell could be a secondary spell on generals hut that allowed you to do damage  to the full extent, even if they have defences raised.

Of course, the fox would also have to keep its hide networth spell, but what if it was made so that it could also hide the networth of he clan members that were helping it?

Does anyone have any ideas on this?

I think we kinda left it behind.

Peace Alliance

There's a careful balance i try to strike between improving the game, and creating a feature-laden game that only few can enjoy. FaF kind of did that, where they have way way too much different stuff goin on - heh, then they made it so only one strategy actually works, kinda funny. But ya, it's always great to have out-there idea's, i know i've got tons of them it's just trying to figure out which ones will make the game more exciting and which'll make things too confusing and stuff.

taekwondokid42