Intel

Started by taekwondokid42, July 03, 2007, 06:43:24 PM

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taekwondokid42

Since stoats seem to be all the rage right now, with their leader madness, we can discuss them here.

I've decided to abbreviate Leader Strategy to Intel.

Shadow

i just used them to compare them as a cashing race with marten - i expect them to be slightly worse at cashing but much better at hitting back those who steal from me :evil:
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Shadow

verdict - marten>stoat for all around leadering... as a cashing race they leave someting to be desired, but they do well as food massers - probably not as good as wolf though.

they look good on paper but dont really stand up ingame
<=holbs-.. ..-holbs=> <=holbs-..

White Fang

Heh...stoat is, by far, completely superior to marten, and I can indisputably prove it.

However, I wouldn't want to assist the potential competition.

Wolf Snare

Exactly. Well put fang.
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Alazar is Back

wolfs are fairly nice for massing food given the enrich bonus.....
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taekwondokid42

*speaking to admins*

That probably needs to be changed, to make the races a bit more fair.

kell

leave my wolf alone he never hurt you....yet  :evil:
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Wolf Snare

If anything, stoat needs to be toned down. wolf is fine the way it is, it is far from the best race since the update.
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taekwondokid42

Quote from: Alazar is Back on July 23, 2007, 01:10:54 AM
wolfs are fairly nice for massing food given the enrich bonus.....

Didn't see that whenI made my post.


My idea on all race bonuses:

rat: massive indy race.

They build fast, they get troops fast, they get an incredible merc bonus (btw, change it to green not red, -40% is a good thing). Low costs is also red, but I'm pretty sure it should be green. Lots of cash flow. Low food, but easily made up for by the 80% troop income bonus. The battlefield healers is an okay special.

Painted one: clean slate, however, most of the other races have many more pluses than minuses. Perhaps everything should be 20% positive. The frenzy spell is okay, but come on, how many ppl use suprise attacks?

Stoat: Some pluses, makes it okay at every thing. Very few minuses. The academy spell is extremely powerful, and is what makes the stoat as good as it is.

Fox: Lots of minuses, and the pluses aren't even that great. The cloak spell is okay, however, it does not make up for the poor bonuses

Wildcat: A well balanced race, 3 minor minuses, many minor plusses. The pressgang spell is nearly useless, because of loyalty lacks. For the pressgang to be better, wildcat needs better loyalty.

Lizard: a highly defensive race, good for if you don't want to participate in the attacking part of the game. Is has some minuses, and is not that great of a race. the fortify spell is okay, but 10% will generaly not make much of a diference from attackers, and with such a defensive race, good luck sustaining a massive army.

Wolf: many minuses, not many plusses, overall a very weak race. The enrich spell is incredibly weak, seeing as being in a clan of 13 wolves, all using enrich, you would still only have a +25% bonus. Seeing as they start with -40 food, and -30 foraging, painted one would do better.

Marten: equal minuses and plusses, the goldmine spell is useless when compared side-by-side with the stoat academy function.



I see lots of room for improvment with the races. I would also say that on regular, the race bonuses should try to even out with a painted one with 0 everything, and on turbo the races should try to keep even with the painted one with +25 everything.

Those are just my opinions.

Shadow

you need to stop posting this everywhere, i guarantee the oldbies will flatly contradict 90% of what is there :-P
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Alazar is Back

I aint an oldbie and i do! lmao :-P
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Shoot Shadow, I didn't even read it cause I don't care. BTW Snare, Fang, Stoat is not better than Marten in any of the aspects that I've seen, other than the loyalty and leader production bonuses. That just makes it more effective in the current environment though.
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Wolf Snare

I'll let fang decide whether or not to post the facts of it. But let me tell you that academy is much too overpowered *you only need cast it about 7 times to fill up to the point that you are losing leaders. you can gain more leaders than any other race in the game because you can take all of the land, then gain 75% more leaders on top of that. Their leader bonus only adds to the amount of resources they can make each run. With stoat you no longer need to worry about being hit too hard.

Its late, will post more later if fang doesn't get around to it. I dont want to get into the technical stuff.
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taekwondokid42

Quote from: Shadow on July 23, 2007, 10:37:22 PM
you need to stop posting this everywhere, i guarantee the oldbies will flatly contradict 90% of what is there :-P

3 times too much for you?

I figured if I spent so much time writing it, I might as well put it in the development thread.


And the thread in reg jus tseemed to be asking for it.