Tester Server suggestion list!

Started by Peace Alliance, April 11, 2005, 08:58:35 PM

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Peace Alliance

 Suggestion list for the tester server. I don't have all of mine written down and a lot have escaped me, but heres what i've come up with so far. PLease add to this!!!!

- allow warlords to check messages when they're dead
- dead accounts get reset, and one death goes on their record
- gold-mine goes back to original code
- pressgang goes back to original, except instead of depending on how much NW you have, it depends on how many workers you have.
- Fox cloaking spell allows a fox to hide its networth and reveal it whenever they like
- stoats special abilitys become its HUGE offensive leader attack bonus, combined with the former stoat: acadamy spell
- lottery winnings are 10% of the games total money + ballids
- can't join a clan till your out of protection

bjornredtail

 Game ballence suggestions-
Markets should earn more. Perhaps leaders should be made less powerful, so it is viable to go on a full industral, without sigifant leader force. The leader-loot stragity should be less powerful in RWL.
0==={=B=J=O=R=N=R=E=D=T=A=I=L==>
AKA, Nevadacow
First person to ever play RWL

"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra

Visit http://frostnflame.org today!

Juska

 Get rid of marten's mercinary and income bonuses, I guess we can leave em with the indy bonus, make a new cashing race or change one of the exiting races to one with horrible leaders and indy, but al east a 20% bonus to income and mercinares.

If we do that then we can leave GM alone if we don't then we hang GM.

Seeing pressgang is going to run on workers I say make wildcat a cashing race.

Increase market and tent output by 25% for each.

Give rat some better costs, reduce the amount gain from sheilded steal attacks, reduce the land gain from leader land grabs. Reduce the heal spell costs.  
Current Empires:

RtR: Juskabally #19

Peace Alliance

 Oh yeah, i almost forgot to tell you guys about my market fix.

stolen from how WoW is set up.

To sell your army in mercinaries, you get next to nothing, whereas to BUY from mercinaries, you have to pay MUCH more.
This means that people will sell on PM because it allows you to actually get money off it, and they will also BUY off the PM because the prices will be so much cheaper then in mercinaries.

this won't really make mercinaries useless, because it could still be usefull for emergency troops, and good if your filrthy rich and can afford it.

also, make it so you can put more then 25% of your army on the market, but give it a 3 day limit up there so people can't store ALL that much for very long!

viola! a working economy!

Nohcnonk

 w00t!

Um... let's see...

Well, it's a testing server, so I wanna test it first...

bjornredtail

 While you are at it, cut market fees. Or better yet, eliminate public market fees. Just make massive fees for withdrawing stuff from the market. Or auto-reprice stuff that has been on the market for two weeks or more.

Feature Requests-
FAF style heal and recruit turn uses.
FAF style mailbox.
FAF style intragrated clan forums.
FAF style bounties system.
Selective Compression of Turns output.
Compression of News OUTPUT, with the option to see non-compressed output.
Ability to set prefered method of turn compression in the management panel, with your prefrence rembered across the game.
End the losses of money in the bank after your NW goes down. No intrest should be earned, but you should not loose the difference between the old and new maxium ballences.
0==={=B=J=O=R=N=R=E=D=T=A=I=L==>
AKA, Nevadacow
First person to ever play RWL

"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra

Visit http://frostnflame.org today!

Nohcnonk

 I think that market fees should be half of the normal cost to keep the troops, you can keep troops on the market for as long as you want, your troops can only make up 1/3 of all total market troops on the market (or 4 million troops, whichever is larger), and you don't lose any when you withdraw your troops.  There should also be something that displays how many more troops you can have on the market.  It'd also be cool if it showed all troops on the market and who owned them.

What is the turn rate?

RazorClaw

 1 per 10 minutes. I think that there should be a penalty detriment based on the defendant's land. So, if Bobby w/ 90K has 200M net, and Jimmy w/ 10K has 90M net, Jimmy takes minimal penalties in attacking Bobby because Bobby has so much land. However, it means that if Jimmy wants to sack Sammy w/ 10K land and 1,000,000,000,000,000 cash, he will take penalties for doing so. However, I believe the same detriment should be applied to the % of food net.  

bjornredtail

 Nohcnonk- Only problem is that the lack of fees would encourage market storage.
0==={=B=J=O=R=N=R=E=D=T=A=I=L==>
AKA, Nevadacow
First person to ever play RWL

"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra

Visit http://frostnflame.org today!

Juska

 Don't nerf merc selling prices, all it will do is stop total resellign which we don't need, what we do need as for every race with huge leader earning profits to have huge minuses on indy and merc therefore they will be forced to buy off the pm, and make it so indies are forced to sell on the pub to survive, viola working eco.
Current Empires:

RtR: Juskabally #19

Peace Alliance

 Keep it coming guys. Retto's having computer problems but this stuff WILL be taken into account so keep it up!

Peace Alliance

 what about clan storage? any ideas there?

adjustments to NW value?

any other idea's for special abilities?


Peace Alliance

 OKey... i sent retto a list of all the features that were suggested here. We'll see how many of them get in right a way, the rest will hopefully be written into the game later on!

Thanks for all the suggestions! and if you have any more PLEASE share!