Turbo Turn Rate

Started by Peace Alliance, March 12, 2012, 12:06:41 PM

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Shadow

solo already has the advantage over clanned atm even with the lower attack rate

I figured out a way to code in a turn efficiency counter without impacting anything else. Check your army statuses in the turns used field for the percentage of turns you have actually used out of what you could have used.
<=holbs-.. ..-holbs=> <=holbs-..

Sevah

me?
That makes no difference to me, i'm not even bothered enough to load the page. It's as interesting as changing a font colour.

Unclanned is far stronger than clanned so increase the hitlimit.  ;) I'm steady crippling the server and they can't retaliate.
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Shadow

<=holbs-.. ..-holbs=> <=holbs-..

Wolf Snare

37%

I say keep it how it is, it's nice getting 10 turns every 10 minutes after you run. Not that it matters whatsoever, but I like that.
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Peace Alliance

You'd be getting 8 turns after you run. 2 turns isn't that big of a difference.

Vargarth

Turns Used: (?)   9,174 (89%)

I do not even camp though. Lol... I think things are better now than if you change it.
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Rakefur

Turns Used:    5,473 (52%)

I haven't been super active though...
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Gen. Volkov

Quote from: ShadowI think maybe I'll code a "turns wasted" counter into next round to demonstrate the problem visually to you.

Debating whether going to the trouble of defining yet another database field is actually worth it. Might be better to just drop 4 turns per 10 mins as a theme and show first hand that nobody actually notices except Sevah.

The point here is that I don't think we want to give campers a benefit, whereas you seem to think it is a good thing. Why?

Because I think dedication to the game should be rewarded. If someone wants to spend hours and hours playing RWL, then let them reap the benefits of that. I understand that not everyone can or wants to do so. I am one of those people, and I am prepared to let the more dedicated have the advantage. Its this way in literally every other game on the planet. If you want to put in the time and effort, you can succeed over people who don't want too. I don't want the code changed just because the playerbase can't or won't do something. Code changes, generally speaking, should be for serious problems, not convenience.

Quote from: Peace AllianceAlright Volkov. I see what you're saying. But I don't understand why you would rather we use that method to reduce everyone to 1 turn a day at the expense of a buffer, rather then a reduced turn rate. Either way it's 1 turn per day, but with stored turns you have the freedom to be hours early or late without losing out turns.

Because it makes you care more, not less. If you want to turn RWL into a game of convenience, basically the text-based strategy version of Bejeweled, be my guest, but I think it will hurt the game. Sorry I have been too tired/time-crunched/hungover to have not said this before.

Quote from: Shadow
Actually I ran a quick little calculation based on the turns used field, and how many turns you could have used by this point. On average 20% of all turns currently are never used (Volk, you're actually a little below average for % turn use overall).

Huh, so I am. This explains why I am in the top ten constantly, but not always at the top. LOL.

Turns Used: (?)    8,617 (79%)
It is said that when Rincewind dies the occult ability of the entire human race will go up by a fraction. -Terry Pratchett

cloud says: I'm pretty sure I'm immune to everything that I can be immune to...brb snorting anthrax.

Sticker334 says(Peace Alliance): OMG! HOBOES

Peace Alliance

lol, you're 6% short of using the most turns. So your suggestions would reward your activity.

Gen. Volkov

Quotelol, you're 6% short of using the most turns. So your suggestions would reward your activity.

100-79=6???

Also this:

Quote(Volk, you're actually a little below average for % turn use overall).

Please to be explaining Peace.
It is said that when Rincewind dies the occult ability of the entire human race will go up by a fraction. -Terry Pratchett

cloud says: I'm pretty sure I'm immune to everything that I can be immune to...brb snorting anthrax.

Sticker334 says(Peace Alliance): OMG! HOBOES

Peace Alliance

Shad's told me the highest % used was 85%, you're only 6% lower then that, so you are in the group of individuals spending the most amount of turns.

Shadow

#41
I was wrong there, the highest is about 90% (not including me, I don't count since working all the time means avoiding work all the time by running odd hours on RWL: 10,633 (97%))

Average is closer to 80% if I exclude outliers who are not active regularly, otherwise it is lower.

I don't think changing it is a bad idea, but at the same time I have no strong feelings about it. That little stat is interesting, though.
<=holbs-.. ..-holbs=> <=holbs-..

Etendue

3,228 (41%) Turns used

huh.

I'm not sure about the 23 hour turn cycle thing though, maybe we could try it out next round? That would be nice.
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Peace Alliance

funny thing is if we'd changed it without telling you nobody woulda noticed, lol.

Sevah

Turns Used:   8,840 (75%)
Rank:   #1

Volkov has a point, good work should be rewarded. It's not about how many turns you use it's about how well you use them at creating a gap between you and the next best player. Also, that turn counter should be measured after running for accuracies sake. Don't change the turn system or i'll make sure I get a tough clan running a domination strategy
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