Advice

Started by Shadow, January 29, 2012, 07:57:01 AM

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Peace Alliance

It's not safe to keep too much food on ya.

Pippin

but has it been nerfed, and are there no measures to protect it
1. Mike Oxlong (#14)
$16,999,999,999 with 275,000 Acres
3. AL CAPONE (#23)
$887,873,381 with 14,939 Acres
3. wrecking balls (#9)
$801,398,171 with 32,301 Acres
1. Nazgul (#5)
$1,503,190,327 with 201,952 Acres

Shadow

it hasn't been nerfed, and you can protect it with leaders like always (though there is a steal food spell now) but the problem is that going heavy leaders means your production suffers, so you have to choose between defense and production.
<=holbs-.. ..-holbs=> <=holbs-..

Shadow

#138
tip of the day: the murder spell is a great way to open up defenses. Tower defense sharing depends on health, so not only does health make your opponent's troop less effective, it also makes their towers less effective. In addition, the target will have to waste valuable turns healing instead of attacking at the start of their next run, so it is doubly effective.

Sabotage is good for two reasons: it kills towers, and it also makes your opponent have more free land. You get free land faster than you get normal land when attacking (that's why the land farm always gives you so much land per attack) so the more you sabotage, the more of their land you will take. It also makes enemies waste valuable turns rebuilding and makes the start of their run less productive.
<=holbs-.. ..-holbs=> <=holbs-..

Pippin

at what percentage of land should i have in huts to stop people from murdering my health? is there any advice on maximising my defense through leaders and troops so im as tough as brick to hurt on decent troops and average leaders?

im not really liking the health killing thing to be honest its very strong, it makes leader a much more offensive race for takedowns whereas  indy is considered the destructive strat in my opinion though.

now i know im not going to be able to stop a stoat stocked up on leaders but there must be some measures to be taken.
1. Mike Oxlong (#14)
$16,999,999,999 with 275,000 Acres
3. AL CAPONE (#23)
$887,873,381 with 14,939 Acres
3. wrecking balls (#9)
$801,398,171 with 32,301 Acres
1. Nazgul (#5)
$1,503,190,327 with 201,952 Acres

Shores of Tripoli

 Yea, I agree with Pippin. I'm struggling with the same problem regarding murder. (but on a much smaller scale obviously)

Pippin

well loosing 40% rats within as little as 10 attacks or so (cant remember how many) seems op.

1. Mike Oxlong (#14)
$16,999,999,999 with 275,000 Acres
3. AL CAPONE (#23)
$887,873,381 with 14,939 Acres
3. wrecking balls (#9)
$801,398,171 with 32,301 Acres
1. Nazgul (#5)
$1,503,190,327 with 201,952 Acres

Shadow

Well, the losses you took were more because my army was a lot bigger at the time than the health difference. But basically a leader player might be running 40% huts tops if they are still being productive, so you just need enough leaders to hold that off. Dropping land at the end of your run to boost your ratio is an option as well.
<=holbs-.. ..-holbs=> <=holbs-..

Pippin

so i assume 25% on a high ratio would be sufficient to hold off such attacks?
1. Mike Oxlong (#14)
$16,999,999,999 with 275,000 Acres
3. AL CAPONE (#23)
$887,873,381 with 14,939 Acres
3. wrecking balls (#9)
$801,398,171 with 32,301 Acres
1. Nazgul (#5)
$1,503,190,327 with 201,952 Acres

Shadow

Depends how much land you have compared to the attacker, but it would be a good start.
<=holbs-.. ..-holbs=> <=holbs-..

Pippin

any advice on takedowns?  ;)

you dont have to answer that one, but someone else does  >:D
1. Mike Oxlong (#14)
$16,999,999,999 with 275,000 Acres
3. AL CAPONE (#23)
$887,873,381 with 14,939 Acres
3. wrecking balls (#9)
$801,398,171 with 32,301 Acres
1. Nazgul (#5)
$1,503,190,327 with 201,952 Acres

Shadow

Ask sevah how much murder hurts the start of your run ^_^
<=holbs-.. ..-holbs=> <=holbs-..

Shores of Tripoli

Quote from: Shadow on April 08, 2012, 07:36:08 AM
Ask sevah how much murder hurts the start of your run ^_^

Lol! you really are pushing his buttons. haha

Shadow

tip of the day:

make use of the offense buff. It is very easy to succeed in (easier than espionage even) and it makes your attack 20% more powerful. This means not only is it easier to break, but the defender takes higher losses.
<=holbs-.. ..-holbs=> <=holbs-..

Shadow

tip of the day: check the "show tax on loot page" button in army management will put your tax on your turn buff page. Useful for resource management, so you don't accidentally buff turns at low tax ^_^
<=holbs-.. ..-holbs=> <=holbs-..