Development poll

Started by Shadow, March 21, 2011, 07:30:26 AM

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How many of you believe...

1a) that standard attack takes buildings?
1b) that standard attack does not take buildings?
2a) That secondary attack types like drive, sack, etc work if you use standard?
2b) That secondary attack types like drive, sack, etc do not work if you use standard?
3a) that "chaos" kills more of your opponent's troop than usual?
3b) that "chaos" kills less of your opponent's troops than usual?

Shadow

Please answer all three questions by choosing the option that matches what you think about the game. I'll tell you the real answers after, and we can decide what to do about them.

I ask because I believed a lot of the wrong answers before this development led me to read the code. Just curious if others think the way I did before.
<=holbs-.. ..-holbs=> <=holbs-..

Neobaron

Hmm. Now i'm curious if I was doin it wrong those years...
Neobaron, first among the lords of the south and captain of the flying skiff

Quote from: Death on February 08, 2010, 09:40:29 PM
oh lawd the drama done begun yo

Quote from: HolbyI am writing a post explaining how lame you are.

Shadow

#2
Alright: the real answers

Q: Does standard take buildings?

A: It was supposed to originally, but the code that tried to has never actually been working, at least since the removal of group attacks and likely before. Would you like it to? I personally don't think it should, but if most of you do, we can make it happen.

Q: Do drive, sack, capture, and chaos work if you do standard attacks?

A: No. if you do standard, the subtype reverts to basic attack. I always thought they did however. Would you all like us to make it so?

Q: Does chaos kill more of your opponent's troops?


A: No, it actually kills less of them! It also kills less of yours. I always thought chaos killed extra, myself, but it actually does less. The reason I never noticed it before is because I would always do standard chaos ^_^ which was actually just normal standard since chaos doesnt work with standard, and so there was no reduction in troop losses.

Chaos also takes 1 more health than the other attack types. Who knew?

Would you like us to make chaos kill more enemy troops, and take a normal amount of health? I would...
<=holbs-.. ..-holbs=> <=holbs-..

Neobaron

Mixed feelings on standards capping buildings rather than blank land.

It always made sense to me that buildings would be standing when an invading army strolled into a region.

However

(Somewhat) Hypothetical Consideration: Everyone makes herds of leaders and therefore all land is huts. Great if you're also herding leaders. Not so much if you're doing anything else. Now you have to deconstruct and build, wasting turns. Vice versa.

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Indifferent on the second point.

---

If chaos with +kills also hurts the attacker with +losses, sure.

If not, make the health penalty higher. Much, much higher.
Neobaron, first among the lords of the south and captain of the flying skiff

Quote from: Death on February 08, 2010, 09:40:29 PM
oh lawd the drama done begun yo

Quote from: HolbyI am writing a post explaining how lame you are.

Shadow

chaos takes 20% less land then normal attack does, so the extra cost of those kills is the reduced land yield. Is that not enough?
<=holbs-.. ..-holbs=> <=holbs-..

Neobaron

So chaos as it stands is effectively an 80% attack?
Neobaron, first among the lords of the south and captain of the flying skiff

Quote from: Death on February 08, 2010, 09:40:29 PM
oh lawd the drama done begun yo

Quote from: HolbyI am writing a post explaining how lame you are.

Shadow

with reduced losses to both parties (30%)
<=holbs-.. ..-holbs=> <=holbs-..

Juska

Have standards take buildings. If you have stronger armies you deserve the immediate benefit of captured buildings. Don't want huts? Don't standard wolves and martens.
Current Empires:

RtR: Juskabally #19

Neobaron

If thats the majority of the land holding players, what then?
Neobaron, first among the lords of the south and captain of the flying skiff

Quote from: Death on February 08, 2010, 09:40:29 PM
oh lawd the drama done begun yo

Quote from: HolbyI am writing a post explaining how lame you are.

Shadow

#9
My concern is that standard could be used to deduce the building spread of an opponent. It is not a huge deal now since there are really only two strategies, but it will become more important in the coming rounds, and building spread is not something that was intended to be espionage material.
<=holbs-.. ..-holbs=> <=holbs-..

Neobaron

Is captured land/buildings an exact representation of the building spread of the defending player?

Is it possible to change that? Makes no sense that the defender would be dealing with the same ratios on a smaller scale... what's really lost? The point of attacking is disruption. Land fat leaders are assisted by being hit.
Neobaron, first among the lords of the south and captain of the flying skiff

Quote from: Death on February 08, 2010, 09:40:29 PM
oh lawd the drama done begun yo

Quote from: HolbyI am writing a post explaining how lame you are.

Shadow

It could easily be randomized, but then it's just a matter of hitting more than once and taking the averages. If you attack enough, the average would give a good estimate regardless.

The short answer is no, no matter how we set it up to take buildings, a sufficiently motivated player can use it to deduce building spread.
<=holbs-.. ..-holbs=> <=holbs-..

Juska

It's not building ratio will really matter with the new strategies Shadow.....even so that becomes a tool to be used, don't want your enemy to know your building make-up? Stack some weasels.

There needs to be more tools in players arsenals, you can't remove every possibility of discovery. Risks need to be taken, decisions made, basic elements of strategy outside of "race or type strategy" need to be employed to add depth, complexity, surprise, and re playability. 

I say if someone is going to take the time to standard someone 20 times and get an average of buildings gained and use it to determine land make-up, then they deserve to know their enemy's land make-up. Land make-up when gaining turns isn't even that useful, especially in inventive strategies (which would really be the ones worth knowing anyway).

Neo, if the majority of land holder players are leaders and you don't want huts, then don't freaking standard attack lol. Is it really that hard?

And if you really want to kill their troops, then you should make sure its worth the 20 turns spent demoing buildings.
Current Empires:

RtR: Juskabally #19

Shadow

Fair enough. Anyone else want to weigh in?
<=holbs-.. ..-holbs=> <=holbs-..

Neobaron

Quote from: Juska on March 22, 2011, 07:24:43 PM
Neo, if the majority of land holder players are leaders and you don't want huts, then don't freaking standard attack lol. Is it really that hard?

And if you really want to kill their troops, then you should make sure its worth the 20 turns spent demoing buildings.

I apologize for my ignorance. I confused this for another game where all attacks capped buildings.

No need to get snippy. :)
Neobaron, first among the lords of the south and captain of the flying skiff

Quote from: Death on February 08, 2010, 09:40:29 PM
oh lawd the drama done begun yo

Quote from: HolbyI am writing a post explaining how lame you are.