A Level System

Started by Yellow Eyes, March 06, 2011, 04:03:13 PM

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Yellow Eyes

I just thought of this, and wanted to get some other peoples opinion on this. What if this game were to have a leveling system. Now I'm not saying 70 levels, where you can prestige up, (if anyone plays Call of Duty) but I was thinking rather a simple 5 level system, where as you level up, you unlock a new race. Everyone starts out being able to get rats, at level 1. Then when you advance to level 2, you unlock weasels, level 3, stoats, etc etc. I think this would change up strategies a lot, at least in the beginning, at least until everyone could unlock each race. What do all of you think about something like that?

Firetooth

I wouldn't like it permenantly, but maybe a new server with it as it's theme, or as a one-off turbo round? It's a neat idea.
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Shadow

Neat round for turbo, but on reg, you would level up completely soon after starting, so it would become irrelevent after the first few months of an era.
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Yellow Eyes

Yeah, that is true. Also another thought, what would determine how you level up? Your networth? Or should it be once you reach a certain number of the newly unlocked type? Say you nedeed to reach 500,000 rats, then 500,000 weasels etc etc.

Kyrolin Zenyar

How about just plain levels like most RPGs?
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Quote from: Krowdon on May 29, 2011, 08:52:15 PM
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Neobaron

Kinda gimps newbies and people who have to start over.
Neobaron, first among the lords of the south and captain of the flying skiff

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Kyrolin Zenyar

Highest Rank: 1 (turbo)
Lowest Rank: Last?
Status: Playing Skyrim...
Quote from: Krowdon on May 29, 2011, 08:52:15 PM
Who goes to war over spam? ohrite, we do. RSL!

Yellow Eyes

Yeah, but I feel it could also be a great strategy too. Depending on how the level system actually levels up. Any suggestions?

Sharptooh

Instead of a leveling system you could have badges (which would be a lot easier, and less complicated) . . . although that would involve a global login  :-\

You could have a leveling system like say, everyone starts off with 40 points which they can use to level-up different things, and you can't get any points to level things up during the round (except maybe in extreme circumstances like say, if you kill someone)

That way you wouldn't end up with loads of oldbies owning everyone, although admittedly it would be difficult to make the leveling options choices instead of decisions

Kyrolin Zenyar

You'd have to reset the game, though.  An achievement system could be fun...
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Quote from: Krowdon on May 29, 2011, 08:52:15 PM
Who goes to war over spam? ohrite, we do. RSL!

Juska

I've played some proms with a title system. Where you need to do something in order to achieve a title, the title's give you permanent bonuses and unlock other titles.

Like generate 500 million cash - gives you the Casher title and a +3% income boost

Generate 2.5 bil cash - gives you the Casher II title and a +5% income boost, etc.
Current Empires:

RtR: Juskabally #19

The Lady Shael

Was it worth it, do you think? Or did it give an unfair advantage?
~The Lady Shael Varonne the Benevolent of the Southern Islands, First Empress of Mossflower Country, and Commandress of the Daughters of Delor

RWLers, your wish is my command...as long as it complies with the rules.


Juska

#12
The bonuses usually just coincided with what strategy you were doing anyway, and basically was just a reward to players who did certain aspects well.

They could be done well though. I think a title system would be very fun in reg., where the sets last a long time. We could make them difficult to achieve, but very valuable.

Give advantages and disadvantages and a chain unlock system that players would have to follow and be proficient in multiple areas in the game to achieve.

Titles would have a one time option, when you achieve the requirement you get a chance to accept the title or deny it, but if you deny it the further title chains can't be reached. Or they are automatically applied, but you can relinquish the title forever if you choose.

Possible titles:

Fierce Leader: +3% Atk, +3% Leadership, -1% Loyalty

Requirement: Destroy 100 million networth with Murder (as long as that could be coded)

Feared Leader: +5% Atk, +5% Leadership, -3% Loyalty

Requirement: Fierce Leader, Steal 15 billion cash, Destroy 750 million food with poison.

Or another possible chain:

Adept General: +2% Atk, -2% Explore

Requirement: Have 90% successful attacks, minimum 200 attacks

Masterful General: +5% Atk, -5% Explore

Requirement: Have 95% Successful attacks, minimum 400 attacks

Awe-inspiring General
: +10 Atk, -10% Explore

Requirement: Have 99% Successful Attacks, minimum 600 attacks

Stuff like that, there could titles for offensive actions, defensive actions, resource production (either with buildings or leaders), kills, and on and on.......

Or we could do competitive titles.

Killer: -1% Health Cost per attack

Requirement: Be the player with the most kills

Strategic Genius: +15% Atk, +15%

Requirement: Be the player with the highest attack and defense %'s

Great Warlord: +2% To all Stats

Requirement: Be the leader of the clan with the highest total clan networth (minimum 3 players).

Or purely cosmetic titles.....

There's really almost endless possibilities......



Although, there is a possibility for abuse. Two people could purposely collude to achieve the requirements. Especially defense %'s or stealing cash, possible even the ones that destroy networth (although hopefully those would be less likely to be abused). They would require admin supervision, judgment, and punishment for abuse for a lot of them to be fair....or very careful coding.....
Current Empires:

RtR: Juskabally #19

The Lady Shael

All potential abuse aside, I absolutely LOVE this idea. Global accounts are actually number one on my to-do list right now, and so that does open up the possibility for recording long-term achievements.

It definitely needs some more debate just to make sure everything stays balanced in the long run, but I love every single one of those titles, and they are all definitely possible to code. This gives more of an incentive for players to stick around, other than just "become the Emperor", which has been the goal for the past 8 years.
~The Lady Shael Varonne the Benevolent of the Southern Islands, First Empress of Mossflower Country, and Commandress of the Daughters of Delor

RWLers, your wish is my command...as long as it complies with the rules.


Shadow

#14
On the one hand, I like to idea of giving players long term incentives. On the other hand, I don't like giving people who have played for a while an advantage over newbies.

But as long as the acquired bonuses stayed under 10%, the difference would be small enough to avoid unbalancing the game, I suppose. It would depend on the race they chose as well, since 5% extra is a stat is very different for different stats in different strats.

I don't like the idea of permanently unlocked achievements, however. Competitive ones are fine, but permanent ones.. meh. As a title it is fine, but only competitive ones should have stat effects.
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