Leader Strat

Started by Uiblis, February 23, 2011, 02:57:51 PM

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Sevah

#30
Dodgy
Having more huts and spending the extra loyalty should have a higher output. First time i ever saw the change and it doesn't seem right.
I occasionally drop land when the circumstances are suitable and i've always taken notes on production. Nothing i can say now. I've been corrected since my last trial and error evaluation.
*deletes old information*
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Shadow

There is no way an intentional part of promisance code makes for a 2-7% difference when someone as drastic as dropping almost half your land happens. Wherever you saw it happen, it was either due to a bug in the code, or demolishing 1 too many huts and losing 2-7% of your leaders. In fact, 2-7% is just about exactly the range of leader losses possible for demolishing one too many huts (it is actually 1% - 6.5%)
<=holbs-.. ..-holbs=> <=holbs-..

Juska

the land code is a bit fishy here, after you've been attacked, dropped land, and built cities for a couple weeks your land is usally ~200 more or less than your building totals, but that couldn't account for a 2-7% output fluctuation.
Current Empires:

RtR: Juskabally #19

Shadow

I didn't mean that the fluctuation would be due to land discrepancies, I meant that he probably just demolished a few too many huts when dropping to 175 ratio, and lost a few leaders that way.


By the way, the land discrepancy only happens if you are in online battles. Apparently you do it more often than most ;)
<=holbs-.. ..-holbs=> <=holbs-..

Sevah

#34
Maybe it was a bug. I don't have a technical explanation. I had copy pastes from old rounds with significant differences. approximately 10% less output saved heaps of loyalty.

Obviously i'm not killing leaders.
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Shadow

#35
Well sure. If you drop enough that you lose 10% of your leaders, you get 10% less output and save nearly half the loyalty cost.

Why is it obvious you are not killing leaders? Minor player error is more likely than major code error, especially when both codes use the original promi output codes, which work here. The fact that the percentages work out so nicely also indicates player error.
<=holbs-.. ..-holbs=> <=holbs-..

Juska

Online battles are fun, no wonder.
Current Empires:

RtR: Juskabally #19