I am a new player

Started by Vargarth, May 05, 2010, 10:12:11 PM

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Vargarth

I am a new player( second turbo account ever) I am trying to learn this game and it would be helpful for you to give me a bit of advice.  I know how to play but I do not know any strats but leader cash strat.
Thanks for the advice
:)
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Alazar is Back

Your best bet is to look at Wolf Bite's Journal and see the basic strats listed there. Once you get comfortable with them, then start to tweak your strat to make it your own. Making friends with some of the better players is also a smart idea, because they know a lot of the little tricks that give you an edge.
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Firetooth

Quote from: Alazar is Back on May 07, 2010, 01:10:32 AM
Your best bet is to look at Wolf Bite's Journal and see the basic strats listed there. Once you get comfortable with them, then start to tweak your strat to make it your own. Making friends with some of the better players is also a smart idea, because they know a lot of the little tricks that give you an edge.
WB's journal isn't working last I tried visiting.
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.

windhound

Link may have been wrong or missing, but the one currently on the homepage works

Here - http://redwallwarlords.com/wbjournal.html

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Firetooth

Quote from: Wolf Snare on May 08, 2010, 05:10:45 PM
http://www.redwallwarlords.com/mentors.html
Not all of those are supposedly accepting students are around (eg. Kell).
Just ask people who are willing to offer you help, Vargath. If you want I could give you some pointers.
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.

Vargarth

Thanks....
Can anyone explain some basic strategies to me. I only know a basic Leader Cash/Marten Strategy. Anything would be helpful.
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Daryn

I know my version of wolf leader farming strat. PM me if you want it. :3
Pies.

Holby

#8
I suggest that if you want to help someone, you just post your strats rather than make them grovel for it.

This is Genevieve's Stoat strat.

Quote
Protection: Scout 50 turns, take out max loan.
Change army management to 100% of one troop type.
Construct 20% barracks, 20% foragers, 60% markets.
Scout 20 turns. Put all that land into barracks.
Repeat this last step until you have less than 20 turns left in protection. Then, you can either scout for smaller amounts of turns and build, or loot your remaining turns, until you have one left in protection. By this point, 50% -70% of your land should be in barracks.

Wait for max turns.

First run out of protection: Use 2 turns to get out of protection. Attack the highest land person you think you can break.
Keep attacking for land and building mostly barracks and some foragers so you keep net food in green.
When you have between 200 and 300 turns left (or when you're happy with your amount of land), sell all your troops on mercs, demolish all of your structures and put every acre in to huts.
Ideally, the cash from mercs should finance this transition and you should have enough food to last for at least 100 turns.
Earn loyalty for 50 turns at a time, taking note of how much food you're losing.
Check your leader/hut ratio in General's Hut. You need at least 30 leaders per hut to feast or loot. When you run low on food or cash while earning loyalty, you can replenish with these spells, but only do a few missions at a time. The most important thing is to earn as much loyalty as you can.
Leaders fill up until you're at 100 leaders per hut, but this probably won't happen on your first run. You start losing leaders when you get to 175 leaders per hut. This is the ideal number to produce food and cash with feast and loot missions.

You should move to Mossflower as soon as possible, where you make more loyalty than other locations. Also, change your tax rate to 5%, so Workers join your cause, these are important later!

You should be attacked for land after this first run, so your leader/hut ratio will increase. You don't have to wait for max turns when producing with feast and loot, so once you've been attacked and your ratio has increased, use your turns to feast and loot.

Now, for most of your runs, the first thing you do is accumulate as much land as possible, you will probably need to buy troops to do this. While land-grabbing, health up by earning loyalty, but only as much as you need to keep attacking, because the less turns you spend healthing, the more turns you have with more land i.e. when you get to "you do not have enough health to attack", you should only earn loyalty up to about 40% health, not 100.
Build all your land into huts.

Once you're happy with how much land and loyalty you have, it's time for the Stoat's secret weapon!
Check your leader/hut ratio in General's hut, and then demolish huts until it's at about 150.
Now move to Southsward, where you get more workers. Put your free land into tents.
In General's Hut, do the mission Stoat Academy, this turns your workers into leaders! Take note of by how much your leader/hut ratio increases, as you DO NOT want it to exceed 175. It seems like a small window, but it's fairly important. Once it's as close as possible to 175, without going over, demolish some tents and build them into huts. You want your ratio to drop back to about 150. I find that about 2 turns of demolishing tents is the right amount. Now repeat the Stoat academy until you're back up to just under 175 ratio. Keep doing this over and over again until your leader/LAND ratio is about 140-150. At this point the loyalty cost doesn't justify the leaders you gain. Now turn all your tents back into huts, and move back to Mossflower.
Now have a look at how many leaders you have! Now you can use the rest of your turns doing some very productive feasting and looting.

And that's pretty much it! Because you're making extra leaders, you don't have to wait to be attacked or drop land to get a good ratio.


There are a lot of variations on the basic leader strat. Some players build huts in protection, and already have a good ratio when they come out. As far as I'm concerned, that's not as efficient as switching over halfway through. Other players scout all of their 200 turns. This gives them a little bit more land, but then the turns they use to build on that land and make an army OUT of protection puts them further behind. I do not recommend this.

In an indy strat, protection turns are used a little differently. The same steps apply until you have to build for the first time. Instead of building 60% Markets, 20% barracks, 20% foragers, instead build 20% Markets, 60% Barracks, 20% foragers. Each 20 turns scouting put the land back into barracks. With 80-100 turns left in protection, you should have a big army but solidly in the financial red, and about to run out of cash. Sell Max troops on Mercs. Then demolish all of your markets, and put all of your land into Barracks. You should have 85% barracks, 15% foragers.

In your first Indy run, you should have food in the green, a stockpile of cash, and a sizeable number of troops.

I know an Indy strat hasn't been covered in this thread, but it's played with either the Rat or Lizard Race. It involves selling your troops for cash every run. Has anyone got a good, simple indy strat they can post?
I will not deleted this

Vargarth

Thank you so much holby. I learned alot from that.  :)
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