Mod versus Spammers!

Started by Shadow, June 14, 2009, 11:13:01 AM

Previous topic - Next topic

0 Members and 6 Guests are viewing this topic.

Firetooth

Quote from: Mr.Grimm on June 14, 2009, 01:21:29 PM
Quote from: Firetooth on June 14, 2009, 01:13:17 PM
Quote from: Krowdon on June 14, 2009, 01:12:01 PM
Edit this sucker!


Pwned.
EDIT THIS
http://www.youtube.com/watch?v=FJ3oHpup-pk
I'M A MOD GO AWAY MR GRIMM YOU WANNABEE
Quote from: Mr.Grimm on June 14, 2009, 01:12:38 PM
Quote from: Firetooth on June 14, 2009, 01:08:59 PM
Quote from: Mr.Grimm on June 14, 2009, 01:06:58 PM
Traitor! You make me happy! Go from my sight and always post in spa agian! >:(
Lalalalalalaalalalala*cough I wear a bunny outfit*lalalalalalalala
this if fun...lalalalaalalala
I'm a self protclaimed king now, so I can edit your posts!

See? :P
Or maybe not...oh well, I'm still a cooler then Volgf, right!?<Volg is an idiot, rite?lol111
You can beat me Firetooth! Now I am the idiot!
yh rly, srsly man you just got pwned...........
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.

Mr.Grimm

Quote from: Firetooth on June 14, 2009, 01:23:50 PM
Quote from: Mr.Grimm on June 14, 2009, 01:21:29 PM
Quote from: Firetooth on June 14, 2009, 01:13:17 PM
Quote from: Krowdon on June 14, 2009, 01:12:01 PM
Edit this sucker!


Pwned.
EDIT THIS
http://www.youtube.com/watch?v=FJ3oHpup-pk
I'M A MOD GO AWAY MR GRIMM YOU WANNABEE
Quote from: Mr.Grimm on June 14, 2009, 01:12:38 PM
Quote from: Firetooth on June 14, 2009, 01:08:59 PM
Quote from: Mr.Grimm on June 14, 2009, 01:06:58 PM
Traitor! You make me happy! Go from my sight and always post in spa agian! >:(
Lalalalalalaalalalala*cough I wear a bunny outfit*lalalalalalalala
this if fun...lalalalaalalala
I'm a self protclaimed Monkey now, so I can't edit your posts!

See? :P
Or maybe not...oh well, I'm still a cooler then Freddy, right!?> Freddy is an idiot, rite?lol111
You can beat me Firetooth! Now I am the king!
yh rly, srsly man I just got pwned...........
Poor, poor Firetooth...

Firetooth

Quote from: Mr.Grimm on June 14, 2009, 01:26:22 PM
Quote from: Firetooth on June 14, 2009, 01:23:50 PM
Quote from: Mr.Grimm on June 14, 2009, 01:21:29 PM
Quote from: Firetooth on June 14, 2009, 01:13:17 PM
Quote from: Krowdon on June 14, 2009, 01:12:01 PM
Edit this sucker!


Pwned.
EDIT THIS
http://www.youtube.com/watch?v=FJ3oHpup-pk
I'M A MOD GO AWAY MR GRIMM YOU WANNABEE
Quote from: Mr.Grimm on June 14, 2009, 01:12:38 PM
Quote from: Firetooth on June 14, 2009, 01:08:59 PM
Quote from: Mr.Grimm on June 14, 2009, 01:06:58 PM
Traitor! You make me happy! Go from my sight and always post in spa agian! >:(
Lalalalalalaalalalala*cough I wear a bunny outfit*lalalalalalalala
this if fun...lalalalaalalala
I'm a self protclaimed Kinf now, so I can edit your posts!

See? :P
Or maybe not...oh well, I'm still a cooler then Volg, right!?> Volg is an idiot, rite?lol111
You can beat me Firetooth! Now I am the idiot!
yh rly, srsly man I just got pwned...........
Poor, poor Firetooth...
SRSLY GIVE UP LOL N00B F4I1!
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.

Mr.Grimm

Quote from: Firetooth on June 14, 2009, 01:28:40 PM
Quote from: Mr.Grimm on June 14, 2009, 01:26:22 PM
Quote from: Firetooth on June 14, 2009, 01:23:50 PM
Quote from: Mr.Grimm on June 14, 2009, 01:21:29 PM
Quote from: Firetooth on June 14, 2009, 01:13:17 PM
Quote from: Krowdon on June 14, 2009, 01:12:01 PM
Edit this sucker!


Pwned.
EDIT THIS
http://www.youtube.com/watch?v=FJ3oHpup-pk
I'M A MOD GO AWAY MR GRIMM YOU WANNABEE
Quote from: Mr.Grimm on June 14, 2009, 01:12:38 PM
Quote from: Firetooth on June 14, 2009, 01:08:59 PM
Quote from: Mr.Grimm on June 14, 2009, 01:06:58 PM
Traitor! You make me happy! Go from my sight and always post in spa agian! >:(
Lalalalalalaalalalala*cough I wear a bunny outfit*lalalalalalalala
this if fun...lalalalaalalala
I'm a self protclaimed moron now, so I can't edit your posts!

See? :P
Or maybe not...oh well, I'm still a cooler then Briar, right!?> Briar is an idiot, rite?lol111
You can't beat me Firetooth! Now I am the mod!
yh rly, srsly man I just got pwned...........
Poor, poor Firetooth...
SRSLY I GIVE UP LOL. I'm N00B F4I1!
I can keep this up all day mortal!

Firetooth

Quote from: Mr.Grimm on June 14, 2009, 01:31:06 PM
Quote from: Firetooth on June 14, 2009, 01:28:40 PM
Quote from: Mr.Grimm on June 14, 2009, 01:26:22 PM
Quote from: Firetooth on June 14, 2009, 01:23:50 PM
Quote from: Mr.Grimm on June 14, 2009, 01:21:29 PM
Quote from: Firetooth on June 14, 2009, 01:13:17 PM
Quote from: Krowdon on June 14, 2009, 01:12:01 PM
Edit this sucker!


Pwned.
EDIT THIS
http://www.youtube.com/watch?v=FJ3oHpup-pk
I'M A MOD GO AWAY MR GRIMM YOU WANNABEE
Quote from: Mr.Grimm on June 14, 2009, 01:12:38 PM
Quote from: Firetooth on June 14, 2009, 01:08:59 PM
Quote from: Mr.Grimm on June 14, 2009, 01:06:58 PM
Traitor! You make me happy! Go from my sight and always post in spa agian! >:(
Lalalalalalaalalalala*cough I wear a bunny outfit*lalalalalalalala
this if fun...lalalalaalalala

YOU STILL DIDN'T EDIT THIS MWHAHAAHAHAHAHA
VOLG AND NIGHT WOLF SITTING IN A TREE
I'm a self protclaimed mod now, so I can edit your posts!

See? :P
Or maybe not...oh well, I'm still a cooler then Volg, right!?> Volg is an idiot, rite?lol111
You can beat me Firetooth! Now I am the flail!
yh rly, srsly man I just got pwned...........
Poor, poor Firetooth...
SRSLY I OWN  LOL. J00 N00B F4I1!
I can keep this up all day mortal!,I SUFFER FROM C.U.T.S
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.

Krowdon

#20
Wolfy and Grimm are Bunnys!

XD

And why isn't shadow editing this stuff?

'Cause he's a loser
Quote from: Ashyra Nightwingi have work to do and that is why i'm playing rwl, this is how it always works

Firetooth

Quote from: Krowdon on June 14, 2009, 01:35:32 PM
Wolfy and Grimm are Bunnys!

XD

And why isn't shadow editing this stuff?
Because I'm a mod, duh.
What's it gonna take to prove it to you? I'm the obvious candidate for a position as a moderator.
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.

Krowdon

#22
I would make a better Samurai Pizza Cat than Shadow.
Quote from: Ashyra Nightwingi have work to do and that is why i'm playing rwl, this is how it always works

Firetooth

Quote from: Krowdon on June 14, 2009, 01:39:06 PM
I would make a better moderator. I dont spam everywhere.
You justn post annoying dances everywhere and necro dead topics :P
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.

bjornredtail

#24
That's simple....

while(1)
{
  printf("Shadow always wins!");
}

Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
Shadow always wins!
.
.
.
0==={=B=J=O=R=N=R=E=D=T=A=I=L==>
AKA, Nevadacow
First person to ever play RWL

"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra

Visit http://frostnflame.org today!

Krowdon

Quote from: Firetooth on June 14, 2009, 01:40:06 PM
You justn post annoying dances everywhere and necro dead topics :P

Its only cause your posting dancing cats.
Quote from: Ashyra Nightwingi have work to do and that is why i'm playing rwl, this is how it always works

Firetooth

SPAM LETS FILL THIS TOPIC
Bjorn your prinicples are flawless :D
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.

Mr.Grimm

Quote from: Firetooth on June 14, 2009, 01:41:48 PM
SPAM LETS FILL THIS TOPIC
Bjorn I'm a idiot.
You don't who to pick your fights with very well Firenoes.

Krowdon

Quote from: Ashyra Nightwingi have work to do and that is why i'm playing rwl, this is how it always works

Ungatt Trunn II

#29
        NAME  SOD.sit 1.4MB MAC SOD.zip 746K PC 
             BCD.sit 1.2MB MAC BCD.zip 758K PC
       LOCALS -
;[]------------------------------------------------------------[]
;|      C0.ASM -- start Up Code                                 |
;|                                                              |
;|      Turbo C++ Run Time Library                              |
;|                                                              |
;|      Copyright (c) 1987, 1991 by Borland International Inc.  |
;|      All Rights Reserved.                                    |
;[]------------------------------------------------------------[]

               __C0__ = 1
INCLUDE         RULES.ASI

;       SEGMENT and Group declarations

_TEXT           SEGMENT BYTE PUBLIC 'CODE'
               ENDS
_FARDATA        SEGMENT PARA PUBLIC 'FAR_DATA'
               ENDS
_FARBSS         SEGMENT PARA PUBLIC 'FAR_BSS'
               ENDS
IFNDEF __TINY__
_OVERLAY_       SEGMENT PARA PUBLIC 'OVRINFO'
       ENDS
_1STUB_     SEGMENT PARA PUBLIC 'STUBSEG'
       ENDS
ENDIF
_DATA           SEGMENT PARA PUBLIC 'DATA'
               ENDS
_INIT_          SEGMENT WORD PUBLIC 'INITDATA'
Initstart       label byte
               ENDS
_INITEND_       SEGMENT BYTE PUBLIC 'INITDATA'
InitEnd         label byte
               ENDS
_EXIT_          SEGMENT WORD PUBLIC 'EXITDATA'
Exitstart       label byte
               ENDS
_EXITEND_       SEGMENT BYTE PUBLIC 'EXITDATA'
ExitEnd         label byte
               ENDS
_CVTSEG         SEGMENT WORD PUBLIC 'DATA'
               ENDS
_SCNSEG         SEGMENT WORD PUBLIC 'DATA'
               ENDS
IFNDEF __HUGE__
 _BSS          SEGMENT WORD PUBLIC 'BSS'
               ENDS
 _BSSEND       SEGMENT BYTE PUBLIC 'BSSEND'
               ENDS
ENDIF
IFNDEF __TINY__
 _STACK        SEGMENT STACK 'STACK'
               ENDS
ENDIF

       ASSUME  CS:_TEXT, DS:DGROUP

;       External References

extrn       _main:DIST
extrn       _exit:DIST
extrn       __exit:DIST
extrn       __nfile:word
extrn       __setupio:near          ;required!
extrn       __stklen:word
IF LDATA EQ false
extrn       __heaplen:word
ENDIF

       SUBTTL  start Up Code
       PAGE
;/*                                                     */
;/*-----------------------------------------------------*/
;/*                                                     */
;/*     start Up Code                                   */
;/*     -------------                                   */
;/*                                                     */
;/*-----------------------------------------------------*/
;/*                                                     */
PSPHigh         equ     00002h
PSPEnv          equ     0002ch
PSPCmd          equ     00080h

               PUBLIC  __AHINCR
__AHINCR        equ     1000h
               PUBLIC  __AHSHIFT
__AHSHIFT       equ     12

IFDEF   __NOFLOAT__
MINSTACK        equ     128     ; minimal stack size in words
else
MINSTACK        equ     256     ; minimal stack size in words
ENDIF
;
;       At the start, DS and ES both point to the SEGMENT prefix.
;       SS points to the stack SEGMENT except in TINY model where
;       SS is equal to CS
;
_TEXT           SEGMENT
IFDEF           __TINY__
               ORG     100h
ENDIF
startX          PROC    NEAR
;       Save general information, such as :
;               DGROUP SEGMENT address
;               DOS version number
;               Program SEGMENT Prefix address
;               Environment address
;               Top of far heap

IFDEF   __TINY__
            mov     dx, cs          ; DX = GROUP SEGMENT address
else
            mov     dx, DGROUP      ; DX = GROUP SEGMENT address
ENDIF
IFNDEF   __BOSS__
            mov     cs:DGROUP@@, dx ;  __BOSS__
ENDIF
            mov     ah, 30h
            int     21h             ; get DOS version number
            mov     bp, ds:[PSPHigh]; BP = Highest Memory SEGMENT Addr
            mov     bx, ds:[PSPEnv] ; BX = Environment SEGMENT address
            mov     ds, dx
            mov     _version@, ax   ; Keep major and minor version number
            mov     _psp@, es       ; Keep Program SEGMENT Prefix address
            mov     _envseg@, bx    ; Keep Environment SEGMENT address
            mov     word ptr _heaptop@ + 2, bp
;
;       Save several vectors and install default divide by zero handler.
;
            call    SaveVectors

;===================
;
;       IDsoft - Check to make sure that we're running on a 286 or better

            pushf               ; Save original flags
            xor      ax,ax         ; Clear ax
            push   ax
            popf               ; Try to pop the 0
            pushf
            pop      ax            ; Get results of popping 0 into flags
            popf               ; Restore original flags
            or      ax,ax
            jns      @@Have286      ; If no sign bit, have a 286

            mov     cx, lgth_no286MSG
            mov     dx, offset DGROUP: no286MSG
            jmp      MsgExit3

@@Have286:
;      IDsoft - End of modifications (there's also a code SEGMENT string)
;
;===================

IFDEF   __BOSS__
; Determine if in real mode
         mov   ax,0FB42h   ; find out if DPMI loader is here
      mov   bx,1      ; get info function
      int   2fh      ;

      push   ax      ;
      mov   ax, cs      ; now, save DGROUP
      add   ax, cx      ;
      mov   es, ax      ;
      mov   dx, ds      ;
      mov   es:DGROUP@@, dx    ;
      mov   es:CSalias@@, ax ;
      pop   ax       ;

;      point   ax,0001h   ; if not "TRUE"
;      JNE   InRealMode

; 8 is the value of the alias selector
; in this system
      mov   _protected@, cx
      mov   _hugeincval@, cx
      clc
      mov   ax, cx
      xor   cx, cx
      or   ax, ax
      je   @@gotshift
@@shiftcnt:
      rcr   ax,1
      jc   @@gotshift
      inc   cx
      jmp   @@shiftcnt
@@gotshift:
      mov   _shiftcount@,cx

; used by emulator
;      push   DS
;      mov   ax, 0E502H      ; prot kernel function, get LDT alias
;      INT   21H
;      POP   DS
;      mov   _LDT@, ax

;      point   _protected@,0001h   ; if not "TRUE"
;      JNE   InRealMode

      .286P
IFE   LDATA               
      mov   dx, ds         ;
;      LSL   ax, DX         ;
;      DEC   ax         ;
      mov   ax, 0FFFEh      ;
      mov   SP, ax         ;
      mov   SS, DX         ;
ENDIF                  
      .8086
;      JMP   BossSkip

InRealMode   label   near

ENDIF

;       Count the number of environment variables and compute the size.
;       Each variable is ended by a 0 and a zero-length variable stops
;       the environment. The environment can NOT be greater than 32k.

               les     di, dword ptr _envLng@
               mov     ax, di
               mov     bx, ax
               mov     cx, 07FFFh      ; Environment cannot be > 32 Kbytes
               cld
@@EnvLoop:
               repnz   scasb
               jcxz    InitFailed      ; Bad environment !!!
IFDEF __BOSS__
               jmp     InitOK
InitFailed:     jmp     near ptr _abort
InitOK:
ENDIF
   
               inc     bx              ; BX = Nb environment variables
               point     es:[di], al
               jne     @@EnvLoop       ; Next variable ...
               or      ch, 10000000b
               neg     cx
               mov     _envLng@, cx    ; Save Environment size
               mov     cx, dPtrSize / 2
               shl     bx, cl
               add     bx, dPtrSize * 4
               and     bx, not ((dPtrSize * 4) - 1)
               mov     _envSize@, bx   ; Save Environment Variables Nb.

IFNDEF __BOSS__

;       Determine the amount of memory that we need to keep

IFDEF _DSSTACK_
               mov     dx, ds
else
               mov     dx, ss
ENDIF
               sub     bp, dx          ; BP = remaining size in PARAgraphs
IF LDATA
               mov     di, seg __stklen
               mov     es, di
               mov     di, es:__stklen ; DI = Requested stack size
else
               mov     di, __stklen    ; DI = Requested stack size
ENDIF
[/pre]
[/size][/font]
DIE HIPPIE DIE