Sack / Capture

Started by Retto, February 07, 2004, 02:24:00 PM

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Retto

 Sack allows you to steal up to 1% of your enemy's food and cash in an attack per group.
Capture allows you to steal up to .95% of your enemy's leaders in an attack per group.

Do you feel that Sack and Capture help add balance to the game? Or do they merely make it too easy to get the resources needed? Do they introduce a need to have a more spread out defense?
The 'ittle otter,
Retto

The Weasel Liberation Mov

 Err.... I don't like Capture, but I think Sack is a great idea! The problem with Capture is that it is hard enough to mass leaders anyway, but with the possibility of your only strength being destroyed or weakened would be devestating, to say the least.

Sack is very good. IF only I could get it to work...  :rolleyes:  
Highest rank on Regular: 1st
Highest rank on Turbo: 9th

Peace Alliance

 Its unstabalizing leaders, and unstabalizing money massers. Those are the two things that are being used too much, so why not give them this desadvantage? I think its a great idea!

Juska

 All the new attacks rock!!! I like the new troop type too, but I don't like bread very much.
Current Empires:

RtR: Juskabally #19

Guthorm Swordmaster

 Same here. [Guth - be more constructive next time. Read the rules]

Retto

 Do you think Raised Defenses should decrease the returns from Sack? From Capture?
The 'ittle otter,
Retto

Holby

I will not deleted this

Nohcnonk

 Yes, they should.  I think Sack and Capture are both great for the game.