A Huge Success - A Huge Thank You

Started by Peace Alliance, February 28, 2012, 06:50:22 PM

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Peace Alliance

RWL3.0 was a massive success.

Never have game balances been so successful, so precise, and so beneficial to the game.

Before I thank the folks who made it happen, I'd like to say very briefly why this is such an amazing development for RWL. I served as the developer for many years (6, maybe more? Ionno). During this time I tried disparately to balance the game. I took input, I made plans... Any admin here (especially windy) can attest that I had a lot of plans. But those plans rarely came to life. The changes I did make were sometimes good, sometimes bad, but they always involved a rocky period of instability and change.

Shadow took my spot, and has since been doing an excellent job. This change has balanced the game. It has created new, nuanced styles of gameplay, and it has been one of the biggest, best advancements to RWL - and to Promisance as a whole. The bumps we've had to iron out have been very, very minor, and are part of the regular process. Meanwhile RWL has become the most balanced, enjoyable game it's ever been.

So I've made this topic so that we can thank the folks who made this happen, and so we can all talk about how much we appreciate the new game.

I would like to thank:

Shadow
- RWL3.0 was brought to you by the calculated, panoptic mind of Shadow. His fundamental understanding of the game, at a root, mathematical level, gave us something that is robust and balanced. I can see his hand on this game because I've known him for years. Every time I've spoken to him about a concept in the game, he has either thought of it before, or immediately understands what I'm talking about. He has a mind for concepts, and has applied it to this game. It was no small effort, so I think we all owe him a huge thank you.

Kilk
- From what I understand it was Kilks determination that brought this project forth. He pushed it every step of the way, encouraging the development team to keep at it. This is the kind of thing I was missing when I was the developer: and my treasure chest of unaccomplished great idea's is proof of that. Kilks value was his ability to push this project forward.

Shael
- The gal can code, what can I say. Even with her time constraints she managed to help us implement something great.

windy
- windy is the Wizard who wills websites to work. He's also always available, always dependable, and he totally doesn't eat fish.

Beta Testers
- We had a buncha beta testers. I donno who they all were, but they are also worthy of our thanks. Their input no doubt made this round a smooth success.

Everyone thank the folks above for their hard work!

Rakefur

Quote from: Pippin on October 13, 2011, 04:40:07 PM
RAKEFUR IS 8% PIRATE 90% SMACK TALK AND 2% STOOPID
Quote from: Kilkenne on January 30, 2012, 08:23:56 PM
"I want in. Only I want to be a nazi."-Rakefur 2012

Shadow

It's not done yet! (But I do appreciate the appreciation :))
<=holbs-.. ..-holbs=> <=holbs-..

Peace Alliance

I am certainly looking forward to whats to come :)

Wolf Snare

At first I hated the idea of change, and I put off reading the dev topics in hopes the idea would fall through. :P Now that I've experienced 3.0, I admit it's turned out better than I imagined possible. Congrats to everyone involved for seeing it through, and thank you for balancing RWL.
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