Turbo Idea

Started by Shadow, January 20, 2008, 03:58:20 PM

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Shadow

#15
Quoteokey, then what we do is make it so your offensive success rate is your Attack power multiplier, and your defense success rate is your Defense power multiplier.

That means if i have 30% defense, i have a 30% bonus to my total defensive points.

I love it. I don't think the troop value changes are really necessary though, or at least they shouldnt sbo so drastic. If you do that, it would be close to impossible to break people who are running on the same amount of land,

Are you considering the multipliers for a themed turbo round or regular gameplay?
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Shade

I like this too, but as a theme, not sure about making it permanent

pippin the mighty

But if it was perminernt, it would add to the choices of themes for future rounds, making it so there will be more fun, and also added onto this, there should be like a turbo ideas topic or something =)

Alazar is Back

Quote from: Shade on January 22, 2008, 01:35:41 PM
I like this too, but as a theme, not sure about making it permanent

No, not permanent. Redwall needs to be tweaked a bit in my opinion to make it a little more defense orientated, but not that much.
Turbo Highest Rank:Co-Emperor with Wolf Snare, Emperor

One of the most underrated players at RWL..

Peace Alliance

I think rotating it into turbo as a theme would be good. Some rounds are more fun when you can be offensive, some are more fun when you can be defensive... Like an emp round, you want to be offensive. But a clanned round, you wanna be defensive...

And ya, troop value changes prolly wouldn't happen 'cause it changes a LOT of somewhat unpredictable aspects

Alazar is Back

Quote from: Peace Alliance on January 22, 2008, 03:32:03 PM
I think rotating it into turbo as a theme would be good. Some rounds are more fun when you can be offensive, some are more fun when you can be defensive... Like an emp round, you want to be offensive. But a clanned round, you wanna be defensive...

And ya, troop value changes prolly wouldn't happen 'cause it changes a LOT of somewhat unpredictable aspects

Not neccesarily in a clan round you also want to be kinda offensive. Just like the late great....(well i dont know who came up with it) said that the best defense is a good offense.
Turbo Highest Rank:Co-Emperor with Wolf Snare, Emperor

One of the most underrated players at RWL..

Shadow

Quote from: Alazar is Back on January 23, 2008, 02:03:09 PM
Quote from: Peace Alliance on January 22, 2008, 03:32:03 PM
I think rotating it into turbo as a theme would be good. Some rounds are more fun when you can be offensive, some are more fun when you can be defensive... Like an emp round, you want to be offensive. But a clanned round, you wanna be defensive...

And ya, troop value changes prolly wouldn't happen 'cause it changes a LOT of somewhat unpredictable aspects

Not neccesarily in a clan round you also want to be kinda offensive. Just like the late great....(well i dont know who came up with it) said that the best defense is a good offense.

not here. you need both to make a difference. if everyone is offense and no defense, you get what we have now - a big net farming fiesta that is very boring.
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Shadow

#22
double post. deal with it ^_^

for attack power multipliers, why not use (100-success rate)% as the bonus - people who have very good attack records will not have much of a boost, while players who have been doing badly with the new theme will have a much better one.

Example: if you have 97% succes rate in attacking, you get a 3% offensive boost. If you have 75% attack success rate, you get a 25% boost.
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Peace Alliance

... giving more of a boost to people who fail at attacks? we would be creating the oddest game dynamic ever ever.

Shadow

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kell

that wouldn't be really be fair and could be exploited.

what if we dived the game into four groups A,B,C and D each with the same number of players, on the 20th each of the people that were #1 in each group would be put together to play it off in a best of the best likewise with of the other groups eg everybody that finished 2nd would play against each other. It would be highly competitive as everybody will want to make it to the winners final, and if they don't they'll surely wanna win the final group they're in depending on rank
founder of eire

first emp on the new server