city crippling code

Started by sh0e, April 05, 2004, 09:52:32 PM

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sh0e

 found what appears to be an error in the rwl baxx source code that cripples the already near useless cities
of course you may have deliberately made cities pretty impossible to defend.. but anywho:

the "spellcity" or "take" spell adds the defense points of the defender to the attackers offense points
making any of the defenders armies add on to the attackers offensive power instead of the defensive power

      while (list($key,$trp) = each($trplst))
         $offpts += $enemy[$trp] * $eera["d_$trp"];

should be:

      while (list($key,$trp) = each($trplst))
         $defpts += $enemy[$trp] * $eera["d_$trp"];

Wolf Snare

 Heh. Just don't build them. this will be fixed, but city are useless anyways.
1. Fire Bringer (#22)
1. Jaturungkabart (#12)
1. Estranged (#50)
1. Fierce Deity (#17) 
1. bored... (#98)
1. Versace (#24)
1. Noah Calhoun (#10)
1. Day Old Hate (#7)
1. The Grand Optimist (#12)
1. Beast Mode (#7)

sh0e

Quote from: Wolf SnareHeh. Just don't build them. this will be fixed, but city are useless anyways.
too bad i built 11 cities.. but then again i made them for the heck of it and knew they were useless
but i deserve a refund: 1 billion nw will be enough

anyways cant you guys make cities just a little less useless?
why arent towers added into the defense for cities?
and cities themselves should add defense or other stuffs.. which is semi provided by the workers boost but really can you take 0.05 of population seriously?

Darth Sidious

 Oh yes, Cities are muchly useless and messed up in BAXX.

When I release the game I'm working on, cities will be a big part. Lots of useful things.
user posted image

Wolf Snare

 sounds like much fun...  ::agrees::  
1. Fire Bringer (#22)
1. Jaturungkabart (#12)
1. Estranged (#50)
1. Fierce Deity (#17) 
1. bored... (#98)
1. Versace (#24)
1. Noah Calhoun (#10)
1. Day Old Hate (#7)
1. The Grand Optimist (#12)
1. Beast Mode (#7)

sh0e

 i probably should have mentioned..
spells.php: lines 747-748