Shadows a dirty cheat

Started by Sevah, August 06, 2011, 11:17:44 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Shadow

#45
That just means that you get capped after 10 days, which is a lot higher than an indy gets capped. If you're pumpping out 100b a day, it means you can consistently hold a tril cash, which is a lot more net potential than an indy has at the same level of land.
<=holbs-.. ..-holbs=> <=holbs-..

Firetooth

#46
Hmm. Perhaps the solution is to make sack take more turns? Similarly to your suggestion on aiding, perhaps 2 turns vanish? Or you could raise the health requirement?

It would still let people sack if they wanted to, but would make it more difficult to spend a run nuking some poor clanned marten or magpie (iirc, magpie suffer the same from sacks? I'm not certain) to steal like 1/3 of their (potential) net. Plus it would be perfectly possible to max an unclanned leader with sacks, it would just take more turns. It would still be easy to pull off, but you'd have to rationalize if the extra turns spent producing/gaining land from other people or the cash are more valuable.
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.

Shadow

You already only get 80% of the land you would from a normal attack, and closer to 3/4 of what you would from drive. Your losses are higher as well. There is no need to nerf sack any more. Clanned leaders take the same risk as clanned indies.
<=holbs-.. ..-holbs=> <=holbs-..

Firetooth

I suppose you're right on clanned leaders. Still, most leaders (particularly unclanned) have no troops, so the troop losses won't have any impact. Perhaps changing the health requirement isn't a great idea.
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.

Kilkenne

Quote from: Sevah on August 11, 2011, 07:22:38 AM
Hear me out.

if sack takes 10% and I save every dollar for 10 days, day 11 gets stolen. Day 12 gets stolen. Day 13 gets stolen etc. The initial banking pays for better efficient sacking and the fact that very few people at redwall have the skills to stockpile substantial amounts is a testament to how primitive and uninformed this community is.

1trillion cash isn't hard to come across if your on my team. Many know this. Sack is rude

What I'm saying, Sevz, is that 1T cash is more than 1T cash, even though that makes very little sense outright. You can turn that into 6 billion or whatever net of troops, so your actual net is higher. It's no wonder people gun at you when you've so much cash.

Sevah

You can't turn that into 6 billion or whatever net of troops

I reckon the conversion of 1tril is about 2.5b net instead of the old 3.3ish. Not much point netgaining anymore with sacks and nurfed mercs but team play at rwl is interesting. 2 real weak players get better results than God himself. That's why I rarely join big teams.
This cuddlefriendy suggestion was brought to you by Sevz.