A look at a 3-month-old RWL

Started by The Lady Shael, June 20, 2011, 01:38:45 PM

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The Lady Shael

Browsing through the Terrouge archives, I found some interesting articles from when RWL first came out. This is Terrouge's Feb 2003 issue, just over 3 months after RWL was released, during RWL's Second Era.

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Site Review: Redwall:Warlords

QuoteThe unfortunate part about this is that the Game Guide is just as cryptic. A read or two through the Introduction is really all that you need to get started, but trying to learn about all the intricate details can get you confused.

Sigh, some things haven't changed.

QuoteThe site itself offers no such "Remember me" feature, so those of you with inferior web browsers may have to suffer. Netscape 6 is the way to go, my friends!

Go Netscape!

QuoteLasting Appeal - 10

What can I say? With several hundred other players to interact with, it is hard to get bored.

Correction: Lasting Appeal - 999999999

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Surviving the Fortnight: A Guide to Redwall:Warlords

Quoteyou start with 200 turns. Use 100 of these to Scout before you do anything else. Scouting increases your land, and you need land to own structures. Structures are key to your economy. Only by building can you make your economy flourish

Oh wow, things haven't changed much...

QuoteYou can build seven types of structures (check out the Game Guide for descriptions): Markets, Camps, Tents, Barracks, Huts, Foragers, and Guard Towers. This last type is your best friend. Each Guard Tower is worth 500 points toward your total defensive power, and is well worth the land it takes up. My suggestion is to always keep half your land occupied by Guard Towers, for as you climb the ranks attacks from enemies get more and more brutal.

....never mind.

QuoteEconomies based on food can work, but your major dependency should be on your workers and Markets.

Ah, the strategies of the old days.

QuoteThe Beatles warns: "Basing yourself on one unit is dangerous. I had 3 million stoats, and in the end, I was defeated with rats. Always diversify. A specialization is not bad, as long as you also don't ignore other troop types (or leaders)."

Always diversify.

QuoteHolby explains land fat as "...where a player has much more land than they need, and it is gained to boost up their networth. The corrrect amount is said to be that 1 million networth equals 1 thousand land. Maximum, that is." So if you have 20,000 acres, you should be somewhere around $20,000,000 in networth.

Advice from a young Holby!

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Interview with Boze, Creator of RWL

QuoteThe initial conversion of the Promiscance source took a few hours on a boring Sunday afternoon

It's interesting how nonchalant RWL's inception was. All Boze really did was take QMT's latest code and change a few words around.

QuoteBZ: From where I sit, RWL plays out like a cheap soap opera. I love to see supposed friends conspiring behind each other's backs with so-called enemies. There is nothing like seeing an upset in the balance of power (and the angry responses on the forums).

This is exactly what it's like to be an impartial admin. For me, RWL has just been one big 5-year-old soap opera. :p

QuoteTG: What do you think of Terrouge's own upcoming Vulpine Imperium and how it will affect RWL?

BZ: I'm excited. I think the whole ROC is excited. VI looks like the first original club since INSU (when will the acronyms end!?). VI or not, I predict that RWL will slowly decline in popularity due to the lack in depth of game-play.

It's just a very slow decline.
~The Lady Shael Varonne the Benevolent of the Southern Islands, First Empress of Mossflower Country, and Commandress of the Daughters of Delor

RWLers, your wish is my command...as long as it complies with the rules.


Ruddertail

Wow.

1) Shael has too much time on her hands.

2) Times sure have changed. I lol'd at these. Reminds me of the way I played promi when I started, back at TSOR's buggy Warbands II (precursor to FAF).

Quote from: The Lady Shael on June 20, 2011, 01:38:45 PM
QuoteYou can build seven types of structures (check out the Game Guide for descriptions): Markets, Camps, Tents, Barracks, Huts, Foragers, and Guard Towers. This last type is your best friend. Each Guard Tower is worth 500 points toward your total defensive power, and is well worth the land it takes up. My suggestion is to always keep half your land occupied by Guard Towers, for as you climb the ranks attacks from enemies get more and more brutal.

....never mind.

QuoteEconomies based on food can work, but your major dependency should be on your workers and Markets.

Ah, the strategies of the old days.

QuoteThe Beatles warns: "Basing yourself on one unit is dangerous. I had 3 million stoats, and in the end, I was defeated with rats. Always diversify. A specialization is not bad, as long as you also don't ignore other troop types (or leaders)."

Always diversify.

QuoteHolby explains land fat as "...where a player has much more land than they need, and it is gained to boost up their networth. The corrrect amount is said to be that 1 million networth equals 1 thousand land. Maximum, that is." So if you have 20,000 acres, you should be somewhere around $20,000,000 in networth.

Advice from a young Holby!

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Kyle says:
"what happens if the land farm drops land"

Quote from: Ungatt Trunn II (@ Kilk) on June 12, 2011, 06:16:11 PM
Sober up you fool!


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