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Started by Shadow, May 16, 2011, 10:13:55 PM

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Kilkenne

But why is it that we need another server so that people are socially allowed to use the tools in the game? I'm saying you're within your rights to ion cannon someone down if they sack you. If that's how you want to use your turns? Great, do it. There is a culture here right now, especially on reg that sacking is never okay in any circumstances and is an act of war. The game stagnates because people are bored. People are bored because no one wants to destroy one another's stuff because of some weird retaliation fear.

I would argue that if I started sacking away at people who told me not to on Reg, it's more of an inconvenience to them than it is me once they start murdering me. I'll be back up to where I am in about six days, and they who are so upset when they get sacked because of their precious foods/cash lose a run of food or cash plowing down whatever troops I have with murders.

Basically I'm saying that people can play alone and get the same satisfaction I feel like people are getting from this peaceful netting stuff. I struggle to understand the allure, I think I'm just slow.

Turbo explodes when there's conflict, because it's not okay to kill one another, and because of the market being used as a storehouse, if you don't kill someone, they keep 80% of all their stuff anyhow, unless you obliterate them on the last day in the last hour. Which also seems pointless.

Firetooth

Another server would reward people who prefer an aggresive playstyle more, and let them to have a good finish depending on their strongpoints.

Plus, it'd be fun?

I'm not saying it's unacceptable to kill/murder/sack, or whatever. Far from it, I'm just saying a seperate server couldn't hurt.

Quote from: Kilkenne on June 29, 2011, 03:04:35 PM

Turbo explodes when there's conflict, because it's not okay to kill one another, and because of the market being used as a storehouse, if you don't kill someone, they keep 80% of all their stuff anyhow, unless you obliterate them on the last day in the last hour. Which also seems pointless.
Yeah, I agree. I dislike kills, but I'm more and more thinking people need to give up that atttidude as it's hypocritical to say "murder us and all, just don't kill us" then complain when the players do kills because they are "unskilled," and I think it is an attitude that needs to change. Plus, more frequent kills should encourage people to hold armies.

Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.

Holby

#32
Having another server would be silly. It would either not be used, or move all of the traffic. If it's the latter, it would most certainly make the other servers much lamer, 'cos they'd seem so boring. Turbo goes pretty nuts at times, though, so I don't really see it as overly important.

No-one really whines about sacks, that's been massively exaggerated because of the Knight/Squire thing, and Firetooth being unhappy in general. Reg has stagnated a bit. The "emperor slayers" destroyed some net, then sat around and did nothing. Little has happened since, less happened before. The responsibility to make the game exciting always falls on the same three or four players. It would be nice if the new generation attempted something.

This game only becomes exciting to vets when there are emp attempts, or clans trying to take over. If that's not happening, it gets dull quickly. If it is, it's a communication rich environment.

It's up to the people, and not the game itself, to fix those things.


Also, I'm a bit sick of people moaning about needing to remove the indy cap, because if there was a way to do it, it would have been done. If anyone has an idea, we'd all love to hear it.


I will not deleted this

Firetooth

#33
Quote from: Holby on June 30, 2011, 03:47:41 AM
Having another server would be silly. It would either not be used, or move all of the traffic. If it's the latter, it would most certainly make the other servers much lamer, 'cos they'd seem so boring. Turbo goes pretty nuts at times, though, so I don't really see it as overly important.

No-one really whines about sacks, that's been massively exaggerated because of the Knight/Squire thing, and Firetooth being unhappy in general. Reg has stagnated a bit. The "emperor slayers" destroyed some net, then sat around and did nothing. Little has happened since, less happened before. The responsibility to make the game exciting always falls on the same three or four players. It would be nice if the new generation attempted something.

This game only becomes exciting to vets when there are emp attempts, or clans trying to take over. If that's not happening, it gets dull quickly. If it is, it's a communication rich environment.

It's up to the people, and not the game itself, to fix those things.


Also, I'm a bit sick of people moaning about needing to remove the indy cap, because if there was a way to do it, it would have been done. If anyone has an idea, we'd all love to hear it.



Other servers is a great idea, and is being considered, so that statement is actually a bit rude to the to the many people who seemed to like the idea of other servers. You have an opinion, great, but you don't need to dismiss ideas because you dislike them.

http://www.redwallwarlords.com/forums/index.php?topic=13017.0

Some proms have upwards of five servers, and RWL used to have three from the impression I get (commanders or something) so it obviously isn't a bad idea. It allows people to play different versions of the code. Eg. Valhall has 3 iirc-classic (current) strategy (old) and vintage (oldest).  Also, there could be servers where different playstyles are more common. For example, some people may prefer solo play. A server with no clans? HPR'ing-a server with no attacks.

Obviously it would be silly to have servers catering to every playstyle, but I'm just throwing examples around. Reg is always kind of lame except for the very rare times there is a war as it generally either just peaceful netting or being subjucated as somebody emps, at least for the average player. Personally, I enjoyed Woof vs Blackfly more then fairmaid. That may just be me personally, but Reg is as a rule more boring, yet it still has a bunch of active players. Turbo is, as you said, nuts so would not need to worry about competition.

Eh? When have I said sacks are bad as they are, they're only a bit too powerful when somebody has stockpiled resources and is losing like 1bil cash per sack, but that's subjective as to whether you think that's encouraging more defence.

There are ways to remove the indy net cap, they just need to be expanded on. With the attitude it is an unsolvable problem, it's bound to be here to stay. There have been plenty of suggestions, off of the top of my head:


  • A storehouse of some kind-lots of balancing required. Shadow suggested a storehouse where indies could store infinite net but was still affected by murders, perhaps more so
  • Gaining more troops depending on how many troops you already have
  • The higher your troop net, gradually the resource cost falls

Further reading below. A solution is possible, it just needs more focus then it's getting.

http://www.redwallwarlords.com/forums/index.php?topic=12951.0
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.

Kilkenne

Valhall has about 6 players. Look at their last bunch of immorts. They have a maximum of 9 playing their regular server. Diluting the playerbase like that isn't good. The only "new server" that I supported in that thread was just a nostalgia v1.0 RWL server.

Firetooth

#35
Quote from: Kilkenne on June 30, 2011, 11:50:07 AM
Valhall has about 6 players. Look at their last bunch of immorts. They have a maximum of 9 playing their regular server. Diluting the playerbase like that isn't good. The only "new server" that I supported in that thread was just a nostalgia v1.0 RWL server.
The lack of activity isn't related to the servers. As somebody who has played their quite a bit, let me list some reasons for their lack in activity


  • Lack of admin activity
  • A more closed, adult target audience, with few new people joining as it not based on a paticular theme/series/franchise, as is RWL
  • The fact the site is more intended for elite players than players who are learning
  • Lack of new features has led to the game stagnating
  • A less interactive community and less active forums

Problems which RWL does not have.

(also, I'd love to see a v.10 server)
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.

The Lady Shael

Adding an extra server of any kind looks unlikely for the near future, just due to lack of time on my part. Not discarding the idea though. v1.0 server would be the easiest, if anything.

I'd also like to add that from what I've seen, RWL plays for fun, Valhall (and many other proms) plays/played to prove they're better than others. Once they mastered the code it wasn't fun for them anymore.
~The Lady Shael Varonne the Benevolent of the Southern Islands, First Empress of Mossflower Country, and Commandress of the Daughters of Delor

RWLers, your wish is my command...as long as it complies with the rules.


Firetooth

Quote from: The Lady Shael on June 30, 2011, 12:11:06 PM
Adding an extra server of any kind looks unlikely for the near future, just due to lack of time on my part. Not discarding the idea though. v1.0 server would be the easiest, if anything.

I'd also like to add that from what I've seen, RWL plays for fun, Valhall (and many other proms) plays/played to prove they're better than others. Once they mastered the code it wasn't fun for them anymore.
It's nice to see the idea is still floating around, even if it is not a priority.

And I agree with the last part. Valhall is a lot more focused on the result and solo play then clanned play and the round itself opposed to RWL.
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.