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Messages - JesterAverageJoe

#1
Reg Discussion / Re: Aug 2021 Round Results
September 02, 2021, 09:50:00 PM
I wish I could win my first round playing these games; I blame The Hounds of Ulster going too easy on you ;P
but yes, welcome!
#2
General Discussion / Re: RWL Discord server
July 11, 2021, 08:58:33 PM
can confirm, definitely not made up :P
[spoiler]
[/spoiler]
I probably needn't bother to try & blur it (quite crappily), but I did feel better in doing so~
#3
Spa Room 101 / Re: Last Word
July 06, 2021, 04:10:43 AM
a lot of us, if not most on Discord ;)
#4
Spa Room 101 / Re: Last Word
July 03, 2021, 11:42:24 PM
Happy 4th guys, & remember, fires can solve some problems, though you're mileage may vary~
https://vimeo.com/444658971
#5
Reg Discussion / Re: June 2021 Round Results
July 03, 2021, 11:35:26 PM
Challenge accepted! ...maybe eventually  :P
#6
Reg Discussion / Re: June 2021 Round Results
July 02, 2021, 02:38:04 PM
Aw, was wondering if the final results would show my actual net... Though I'm still below Sevz, as I'm pretty sure I let cloaked my net down to about 55k net :D
Is there a cap, btw? Because I get the impression that I might've been able to obfuscate my net indefinitely to 0 (& below?) If I were a bit more savvy with my mana & played a bit more consistently~
#7
Spa Room 101 / Re: Wow
June 07, 2021, 10:19:11 PM
Well congrats with that! Been a surprising couple o' months for Prom in general, but I feel much better about it's longevity & the community that still breathes life into it.
But even so, RWL's got a charm I can't just ignore, so I'll try to lurk & play a bit albeit inconsistently :P
#8
Reg Discussion / Re: May 2021 Round Results
June 01, 2021, 09:20:53 PM
I'll have y'all know i'd have bought out the food on PM if I could've~
#9
Reg Discussion / Re: May 2021 Round Results
May 31, 2021, 07:37:49 PM
another instance of not completely buying up :/
I should know better than to play 5 different Prom servers in a month... A problem, I think I'm happy to say that I can have :D
#10
Reg Discussion / Re: Reg changes
April 30, 2021, 09:17:06 PM
I was definitely feeling that limiter early on, but perhaps that increase should be good for balance, land distribution was in a curious phase of homeostasis for a bit there~
#11
Reg Discussion / Re: Apr 2021 Round Results
April 30, 2021, 09:11:58 PM
Pretty fierce, this round.
And Gier continues to impress wherever he plays. Congrats!
Kinda nice to have more than a couple skilled players in a set, so thanks Windy for bringing some competitive edge :)
& Thanks West & Scorp for dispensing a healthy dose of PTSD to keep us sharp~
#12
Spa Room 101 / Re: Last Word
April 22, 2021, 09:52:11 PM
LoL, omg
It's all arbitrary, irony, fun & games until someone is driven to the extremist echo chamber & decides it's a good idea to shoot other human beings~
#13
General Discussion / Re: Promi design discussion
April 11, 2021, 01:43:45 PM
Quote from: windhound on April 11, 2021, 10:23:10 AM
Quote from: JesterAverageJoe on April 11, 2021, 01:31:26 AM
Weather that cycles through a set, favors different troop types while nullifying others intermittently [...]
Message Reply Incentive? [...]
More racial abilities? [...]
capturing a number of leaders, which increases their own ratio & slightly dropping the offending Warlords.
I like the weather idea, but not sure how well it works with our turn-based system. 
Obviously players would need to be aware of the weather in play, so I feel like a systemic weather that affects all between 2 & maybe 6 hours before randomly cycling to the next makes sense.
Individualized weather would probably be harder to implement & risks being unpopular among players since they wouldn't be able to delay a run & wait out a storm, as it were in that scenario~
Quote from: windhound on April 11, 2021, 10:23:10 AM
Message incentive is just asking for spam, but I appreciate the thought behind it.
With user interaction as it is, I think I might welcome some spam :P
Also I completely forgot that Message Credits were a thing elsewhere, so perhaps that's one countermeasure~
Quote from: windhound on April 11, 2021, 10:23:10 AMAnd we actually have 'Capture' as an attack modifier that does just that.
It's a great feature (especially for whoever plays Stoats) but what I meant was for an immediate "reaction" that could be "triggered" by some prerequisite being met. An action or a turn spent that a player could enable once per day until the mechanic triggers or perhaps expires~
Quote from: windhound on April 11, 2021, 10:23:10 AM
We actually have functional bots..  for RWL3
Been meaning to go through the code and clean it up for Reg.  They're actually pretty smart, and play basically as a player would without (much) cheating.   
RWL3 was significantly more complex, a Reg mage run is dead simple. 
I wonder what the main complaints were for RWL3? Having never played it myself, it's a shame the amount of real hours spent in its development for it to not really take off... Any chance it could do well as a Turbo server?
#14
General Discussion / Re: Promi design discussion
April 11, 2021, 01:31:26 AM
Well put; I believe your assessment really hits the nail on the head, so there's not much I feel I can add or counter to these points.
But in reply to your first point: I believe alot of what kept me coming back to some variant of Promisance or other, is due to some nostalgia. Nostalgia in the aesthetic of a text-based game,  nostalgia in the memory of those exhilarating early rounds on the unfettered internet; succeeding through diplomacy, & making some unforgettable friends.

Considering now that for a long while, the game here had persisted with it's community otherwise in tact, I was impressed & bewildered, given that so many others (countless, truly) would disolve or disappear for one reason or another.  I feel confident though, that the community played a significant role, perhaps the saving grace that indeed prevented the complete absence of an active Prom round online. In fact (& I hope I'm not beating the dead horse too much on this point), due to this very proactive community, the game herein has incorporated a number of very creative & suprisingly novel mechanics which (please correct me if I'm wrong) I've never seen executed anywhere else. The Public Market's Supply Rate Fluctuation, the unique "Racial Abilities" outside of the stock bonuses & penalties, & finally worth noting, the tragically rare Themed rounds which seem to completely shift the meta to favor more cooperative play or otherwise.
These aspects of this particular variant are very much the Pros.
Cons would probably be that sort of stagnance that most players that persist seem to be reluctantly familiar with. That elusive emergent gameplay... I'd like to believe that the Critter-Prom gimmick provides for a more immersive, shared universe than the default, non-descript High Fantasy fluff, at least for those of us who like to use flowery language, painting portraits in verse, both menacing & benign, then clicking "Send Message". Writers block does come all-too-frequently however, so perhaps without more writers & artsy types with taxable inspiration, trying to extrapolate story & fluff out of a game where math is the primary skill might be unrealistic.

Now I'm gonna throw some ideas, to the wall... A Spoiler wall because I know how verbose my diatribes can be; this is a courtesy :P
[spoiler]
Weather that cycles through a set, favors different troop types while nullifying others intermittently:
Calm = no de/buff
High Winds = Skiff Debuff/Null?
Rain = increased risk of failure % for all offenses
Snow = Rat & Skiff Debuff/Null? Weasel & Stoat Buff
Flood = Skiff Buff vs. debuffed Rats/Weasels/Stoats
Drought = Weasel/Stoat/Skiff debuff? Someone help me justify a Rat Buff :P

Message Reply Incentive? Perhaps Headquarters refreshes & a small ration becomes available (might help me when I push a loan too far :P) when players reply to each others messages -not her holiness, the Land Farm, for we cannot sully her for meager offerings. or heck, some free loyalty, as abstract as that is~

More racial abilities? Perhaps a "daily" that provides some function not connected to a leader ability or ratio. I could see a Casher having some influence on the Public Market, driving up or dropping some prices to favor their motives to the chagrin of a prospective buyer or seller. Rats & Stoats must have extended family amongst their ranks, so maybe a platoon of their comrade kin arrive (negligible to marginally "helpful" in number), bolstering their ranks.
How about an Indy or a Fox who has a counterattack vs. a leader offense? ends up capturing a number of leaders, which increases their own ratio & slightly dropping the offending Warlords (not that a determined leaderer would be completely dissuaded).
[/spoiler]

I do hope this is helpful & that there's some magically progressive features that may yet breathe new life into this game that's sucked the will to go outside out of countless teenagers once upon a time~
#15
Reg Discussion / It's Official
April 06, 2021, 01:31:56 PM
Sevz is a Pinata