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Messages - TWRWMOM

#1
Reg Discussion / Re: All Values
June 14, 2018, 10:18:44 AM
I've stopped playing, but maybe someone would appreciate the spreadsheet I made.

It's mainly about Income and Magic....one interesting finding is that taxes are pretty much irrelevant, at least in production.

https://files.fm/u/npumef5y
#2
Reg Discussion / Re: Emperor Lask Frildur
April 19, 2018, 05:39:41 AM
Quote from: Shadow on April 13, 2018, 09:39:52 AM
"But why, sir? We have no way to resupply, and they seem to be able to produce millions of troops out of thin air without actually having to pay any of them, somehow.

I laughed way to hard to this XD
#3
Reg Discussion / Re: All Values
April 19, 2018, 05:28:04 AM
Quote from: Gen. Volkov on April 18, 2018, 06:26:08 PM
40% camps is the ideal ratio for the best merc prices.

Well, darn. I was doing 30%....I kinda thought the public market were somewhat too cheap but didn't think much of it lol
#4
Reg Discussion / Re: All Values
April 04, 2018, 07:26:13 PM
Hi! Me again!

I'm trying to create an excel file to calculate stuff...I wanted to know:

1 - calcSizeBonus formula

2 - What exactly is and the difference between:
$race[pci]
$urace[pci]

I guess I made some people angry today, and Asmodeus very happy.....but then, I have no idea what the teams are, so I guess I can't be blamed XD

Many many thanks! :)
#5
Reg Discussion / Re: All Values
April 03, 2018, 08:26:57 AM
Quote from: Shadow on April 02, 2018, 10:19:10 AM
As a method of producing cash and food workers are pretty much useless in this version of the code regardless of tax. I wouldn't bother.

Well.......poo XD

I have 2 other questions....

1 - In this formula of worker population
Quote from: windhound on March 30, 2018, 11:12:09 PM
$popbase = round((($users[land] * 2) + ($users[freeland] * 5) + (($users[homes] + ($users[cities] * 1500)) * 60)) * (1-$users[tax]/75));

homes = weighted average of the different types of constructions (since each type can host a number of workers)? or just Tents?

2 - What happens with bank earnings when total reached the max allowed? Does bank cash counts towards total net value?
#6
Reg Discussion / Re: All Values
April 01, 2018, 07:42:12 PM
Last question lol

Can I have the formula for leaders immigration? I've seen games using only Huts for it, and I've seen it as a function of huts and workers....
#7
Reg Discussion / Re: All Values
March 31, 2018, 05:29:10 PM
Quote from: windhound on March 30, 2018, 11:12:09 PM
Taxes affect max worker population and gain/lose rates..  here

        $popbase = round((($users[land] * 2) + ($users[freeland] * 5) + (($users[homes] + ($users[cities] * 1500)) * 60)) * (1-$users[tax]/75));
        $popbase *= $uera["t_peasants"];  //location modifier
        if ($users[peasants] != $popbase)
            $peasants = $popbase - $users[peasants];
        if ($peasants > 0)
            $peasmult = (250/20)/($users[tax]*$users[tax]-$users[tax]+5);
         else
            $peasmult = (($users[tax]-70)*($users[tax]-70)*($users[tax]-70) + 65*65*65)/(40*65*65*65)+(1/100);
        $peasants = round($peasants * $peasmult);

...I have no idea why things are being cubed

Quite ingenious this formula, even though magic numbers...thank you!
#8
Reg Discussion / Re: All Values
March 30, 2018, 08:37:28 PM
Quote from: Gen. Volkov on March 30, 2018, 07:06:31 PM
Immigration/emigration, but functionally it's the same thing. Higher taxes mean more money and food, but less workers will come, or even start to leave, lower taxes opposite.

Why should they leave? I mean, if max is not reached...
#9
Reg Discussion / Re: All Values
March 30, 2018, 05:50:31 PM
Magpie it is! ;)

Taxes modify max workers, or only Immigration/Emigration?
#10
Reg Discussion / Re: All Values
March 30, 2018, 07:24:05 AM
Thank you very much

Didn't know towers could defend attack spells.....interesting, very interesting ;)

Could you please post also the differences between eras and the Magpie and Ferret spells? I'm sorry for the trouble
#11
Reg Discussion / All Values
March 28, 2018, 11:13:03 PM
Hi!

I'm new to this game, but played quite a lot of promisance-ish games....

I wanted to ask if there's any place I could read the exact formulas/values for......everything. Is it open-source? I could see the QM-Promisance code, but I don't know which values are the same and which are different....

Thank You!
See you in the game! :)