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Messages - Orcrist

#1
Reg Discussion / Leader Suicides way out of wack!
March 20, 2009, 01:55:53 PM
OK this is just ridiculous. There is no proportion to leader suicide attacking. I remember this used to be done way back when, but I feel like it needs to be toned down:
You killed 75 Leaders, losing 212951 Leaders in the process.
You killed 282 Leaders, losing 50823 Leaders in the process.
You killed 398 Leaders, losing 1676 Leaders in the process.
You killed 351 Leaders, losing 71633 Leaders in the process.
You killed 299 Leaders, losing 178415 Leaders in the process.
You killed 12 Leaders, losing 230988 Leaders in the process.
You killed 7 Leaders, losing 151928 Leaders in the process.
You killed 25 Leaders, losing 237583 Leaders in the process.
You killed 287 Leaders, losing 40311 Leaders in the process.
You killed 168 Leaders, losing 90979 Leaders in the process.
You killed 117 Leaders, losing 146609 Leaders in the process.
You killed 28 Leaders, losing 115452 Leaders in the process.
You killed 148 Leaders, losing 127692 Leaders in the process.
You killed 146 Leaders, losing 87088 Leaders in the process.
You killed 945 Leaders, losing 108669 Leaders in the process.
You killed 1884 Leaders, losing 173657 Leaders in the process.
You killed 637 Leaders, losing 37931 Leaders in the process.
You killed 63 Leaders, losing 148763 Leaders in the process.
You killed 657 Leaders, losing 36752 Leaders in the process.
You killed 849 Leaders, losing 137097 Leaders in the process.
You killed 2858 Leaders, losing 63526 Leaders in the process.
You killed 200 Leaders, losing 11773 Leaders in the process.
You killed 681 Leaders, losing 22623 Leaders in the process.
You killed 874 Leaders, losing 137185 Leaders in the process.
You killed 1919 Leaders, losing 32858 Leaders in the process.
You killed 43 Leaders, losing 19626 Leaders in the process.
You killed 1873 Leaders, losing 89073 Leaders in the process.
You killed 656 Leaders, losing 55784 Leaders in the process.
You killed 84 Leaders, losing 78061 Leaders in the process.
You killed 568 Leaders, losing 26801 Leaders in the process.
You killed 1331 Leaders, losing 111609 Leaders in the process.
You killed 759 Leaders, losing 53360 Leaders in the process.
You killed 1394 Leaders, losing 45656 Leaders in the process.
You killed 1105 Leaders, losing 108209 Leaders in the process.
You killed 846 Leaders, losing 115750 Leaders in the process.
You killed 841 Leaders, losing 50104 Leaders in the process.
You killed 845 Leaders, losing 13404 Leaders in the process.
You killed 475 Leaders, losing 101228 Leaders in the process.
You killed 598 Leaders, losing 46206 Leaders in the process.
You killed 330 Leaders, losing 10087 Leaders in the process.
You killed 761 Leaders, losing 97259 Leaders in the process.
You killed 32 Leaders, losing 86306 Leaders in the process.
You killed 464 Leaders, losing 28240 Leaders in the process.
You killed 663 Leaders, losing 24919 Leaders in the process.
You killed 291 Leaders, losing 77996 Leaders in the process.
You killed 476 Leaders, losing 39178 Leaders in the process.
You killed 455 Leaders, losing 55039 Leaders in the process.
You killed 202 Leaders, losing 19137 Leaders in the process.
You killed 365 Leaders, losing 45370 Leaders in the process.
You killed 251 Leaders, losing 76702 Leaders in the process.
You killed 149 Leaders, losing 44125 Leaders in the process.
You killed 172 Leaders, losing 3258 Leaders in the process.
You killed 75 Leaders, losing 42899 Leaders in the process.

By my quick calculations, total losses:
attacker- 30,014
defender- 4,242,348

I know that we want people with high net to be able to be taken down, but this is ridiculous. It is just totally out of proportion.

Oh yeah, I'm back by the way.
#2
Reg Discussion / Re: League No longer holds Top 5!!!
December 10, 2007, 04:10:39 PM
Personally I liked the good old days when people wanted to fight wars, they clanned up. So much more fun. The fact that people are willing to say League is losing when in fact there is no clanned or organized up front presence that is challenging is surprising...
#3
Development / Re: Upcoming Developements & Fixes
December 04, 2007, 08:19:50 PM
Can we make sack and capture both MUCH stronger? In my opinion, someone shouldn't be able to reach the top using just leaders and food.....
#4
Reg Discussion / Re: Stats
November 27, 2007, 12:20:25 AM
blah I thought I had the numbers but I must have lost too many too quickly. Sucks- peace couldn't spy me. Then I try to spy him, fail. Then he spies me. lol
#5
Someone needs to prove me wrong...
#6
Strategy / Re: Effective leadering
November 13, 2007, 05:11:13 PM
An obvious note, but having a player with very few leaders suicide the one with alot of leaders is really the way to go. That way the super leader players can attack the now-weakened person. I can't write it any more explicitly than that.
#7
Clans / Re: join the armarda
November 12, 2007, 12:22:25 PM
Don't worry I can teach you how to net up very quickly. Heheh I am definitely rusty though. I need to learn a few more strategies- I have no clue how to indy...and I don't know any advanced city-leader strats
#8
Strategy / 'Coming out of protection' strategy
November 12, 2007, 08:39:33 AM
First off, I would like to say that I am by no means a grand master or anything like that. I'm pretty good at this game though. So, yesterday I was asked to share my 'coming out of protection strategy', and I decided to share it. It's pretty standard, but quite effective.

SO:

You sign up for the game and start with 200 turns. Change your tax rate to 11%. Scout for 199 turns. This is how you get as much land as possible. DO NOT LEAVE PROTECTION YET!

Now, wait for your 450 turns to load up. Validate your account with that email code. Set your manage army to 100% rats. Survey the ranks above you to find a decent, land fat target.
Take out the biggest loan you can from Cluny's Hut.
Use it to build 50% barracks, 20% foragers, 30% markets, but a few huts as well. Not too many- just like 200 to start filling up your leader base.

You should have a few rats to attack with- do it. Build after every attack, but check how many buildings you can build every turn and make sure it's efficient. It's ok to leave unused land until the next attack. Build only markets, foragers, and huts. I'd say about 25% markets, 25% foragers, 50% huts, unless you are running low on a resource- then just build the one needed.

Once you have enough rats (matter of opinion, but after about 1.5-2 mil, it's good with me), switch to 40 10 40 10, on army management.

With 100-150 turns left, it really depends on how you're doing, stop attacking, and begin to get ready to defend yourself. As a stoat, this is really quite easy. Demolish 1 turn of buildings (barracks, markets, foragers, in that order). Build 1 turn of huts. Use academy to raise leaders over 100 per hut. Once you are about 50-60% huts, academy until you are 175 per hut. Loot and feast to gain resources needed to sustain. Demolish rest of barracks, markets, foragers, and build towers. Buy a few more troops if you want.

I build the towers, because down low it's not worth people's time to try to break you over and over again. They try, fail a few times, and move on. This strategy easily converts to a 100% huts leaders strategy, which is my favorite one.

Hope this helped you all out a little. If anyone else has a different 'leaving protection' strategy, I'd love to hear it.
#9
Role-Play / The Armarda Awakens
November 11, 2007, 11:07:58 PM
Orcrist, the masterful blue-eyed stoat, surveyed his troops. Standing on the pinnacle of his mountaintop fortress, he looked north to the Northern Lights- that famous sight. Looking as far as he could in all directions, he saw no end to his kingdom. He ruled the Northern Lights. His kingdom encompassed every place they could be viewed from.

On the seaside of this mountain (for this fortress was in face a port as well), the lighthouse began to signal. Of course, the Armada of the Armarda clan arrived. They were his true brothers, if not in flesh than in spirit. He spun quickly, pulling up the collar of his cloak against the cool sea breeze. In a flash, he disappeared into the depths of his command center, ready to begin the brave fight of the Armarda.
#10
Reg Discussion / Utter Domination
November 11, 2007, 11:02:16 PM
I stare out at RWL Regular and I see no competition. The League has pretty much won this round. Since we are a loyal bunch, only outside attacks can break us down. Unfortunately for everyone else, it seems that this is just not going to happen. I have read a great deal of complaints and other such nonsense about how we will fail or get taken out. But no action has come out of it.

So now, I dare anyone in the RWL community to come at us with all that you have. I don't think you can do anything. That's right I said it. The League is here to stay, ladies and gentlemen. We are virtually unbreakable and unbeatable.

This has gone so far as for me to consider asking for a reset because this round is pretty much done! I expected better from some of you- but I'll spare your names to keep you from any more embarrassment than you already feel. The League has completed Utter Domination!

I dare you to prove me wrong!

Faithfully,

Orcrist

#11
Clans / Re: join the armarda
November 11, 2007, 05:54:41 PM
This is truly a quality clan. After all, I joined it and now I'm top 10 on the same day I left protection! You can join and do the same! We're so good and educated, we spell 'armada' with an extra r! Now that's what I'm talking bout...
#12
Turbo Discussion / Too easy
November 11, 2007, 05:50:59 PM
So I just made the top 10 of turbo my first day out of protection! Doubt I'll hold it though. Here's my question- this is my first time actually creating a turbo account and playing it. Do people pass troops or what do they do to keep growing once they've hit a huge upkeep point? Also, what are endgame-endofmonth strategies?
#13
Reg Discussion / Re: Down with the League!
November 10, 2007, 04:53:28 PM
It is definitely possible to break the League  down- I'm saying that from a matter of experience. There has really never been a truly unbreakable leader or clan. However, please do sit around and complain while we build our huge fortresses on the land. It's nice :)
#14
Bugs / Re: Aid limits
November 10, 2007, 12:28:43 PM
I think that, even if you are clanned, you can't send aid to someone 3x higher than you. If you're supposed to be able to, then I guess that's the bug you are referring to... :-D
#15
General Discussion / Re: Duels
November 10, 2007, 12:24:40 PM
Wolf Bite- sorry, I didn't realize that you and shael and peace are forced to admin now. Anyway, your idea sounds very good. If there is anyway I can help you set this duels thing up, let me know. I very much look forward to the next duels game!