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Messages - Shadow

#76
Thu, 01 Nov 2018 12:01:49 -0700    Baaarrrggghhd (#18)
Clan: YOHO    Land Farm (Free Land) (#4)
Clan:    Guerilla Strike
222 Acres
Thu, 01 Nov 2018 12:01:48 -0700    Baaarrrggghhd (#18)
Clan: YOHO    Land Farm (Free Land) (#4)
Clan:    Guerilla Strike
509 Acres
Thu, 01 Nov 2018 12:01:47 -0700    Baaarrrggghhd (#18)
Clan: YOHO    Land Farm (Free Land) (#4)
Clan:    Guerilla Strike
1040 Acres
Thu, 01 Nov 2018 12:01:47 -0700    Baaarrrggghhd (#18)
Clan: YOHO    Land Farm (Free Land) (#4)
Clan:    Guerilla Strike
572 Acres
Thu, 01 Nov 2018 12:01:46 -0700    Baaarrrggghhd (#18)
Clan: YOHO    Land Farm (Free Land) (#4)
Clan:    Guerilla Strike
106 Acres
Thu, 01 Nov 2018 12:01:46 -0700    Baaarrrggghhd (#18)
Clan: YOHO    Land Farm (Free Land) (#4)
Clan:    Guerilla Strike
95 Acres
Thu, 01 Nov 2018 12:01:45 -0700    Baaarrrggghhd (#18)
Clan: YOHO    Land Farm (Free Land) (#4)
Clan:    Guerilla Strike
222 Acres
Thu, 01 Nov 2018 12:01:44 -0700    Baaarrrggghhd (#18)
Clan: YOHO    Land Farm (Free Land) (#4)
Clan:    Guerilla Strike
1147 Acres
Thu, 01 Nov 2018 12:01:44 -0700    Baaarrrggghhd (#18)
Clan: YOHO    Land Farm (Free Land) (#4)
Clan:    Guerilla Strike
865 Acres
Thu, 01 Nov 2018 12:01:40 -0700    Baaarrrggghhd (#18)
Clan: YOHO    Land Farm (Free Land) (#4)
Clan:    Guerilla Strike
440 Acres

Let that be a warning to ye. There's more where that came from...
#77
Reg Discussion / Re: Dynamic Market
October 27, 2018, 08:05:42 PM
No. That's by design, market storing was getting ridiculous.

You can sell pub marketed stuff directly to mercs in a pinch, but you don't get very good prices for it.
#78
Reg Discussion / Re: Dynamic Market
October 26, 2018, 11:57:29 PM
So... updated opinions now that the market has some volume to balance out the price jumps?
#79
General Discussion / Re: Back?
October 20, 2018, 07:05:57 PM
When it rains it pours, old names usualyl seem to crop up en masse.

Welcome back, hope you stick around for a bit. We're still kicking, more or less.
#80
Reg Discussion / Re: Harrasment
October 17, 2018, 10:19:09 AM
PM sent.

False alarm, I guess? Not sure what the point of this was.
#81
Reg Discussion / Re: Dynamic Market
October 17, 2018, 05:43:05 AM
The market is designed to adjust itself to the state of the game: the more there is on the market, the harder it will be to manipulate. But the speed at which it adjusts itself could certainly use some tuning.

The market manipulation is something I was aware of before the round started, and I said as much - I haven't yet decided if it's a bug or a feature ^_^.

I'll watch it for a month or so before I make any changes, since it's early days yet. But so far I tend to agree that food regulates a bit too slowly and responds to new sales a bit too quickly. This can be tuned pretty easily, but I will wait until I've seen a bit more time pass and a supply build up on the market before I make changes.

Food and troops are adjusted the same way behind the scenes, but because of rounding to the nearest integer it looks like food happens more slowly. That can also be adjusted.
#82
Reg Discussion / Re: Dynamic Market
October 15, 2018, 01:30:37 PM
Glad to hear it

Seems like minimum food price might be a bit low, though, it seems to be hard to keep any volume on the market at all ^_^. Could also be the initial amount that needs tuning.
#83
Reg Discussion / Re: Dynamic Market
October 08, 2018, 08:32:55 PM
Food prices just tanked, get it while it's cheap

I set it to take about 2-3 days to revert to the mean, assuming nobody buys or sells more in the meantime
#84
General Discussion / Re: Guess who's baaa-ack!
October 05, 2018, 07:13:48 PM
Biophysics!
#85
Reg Discussion / Re: Dynamic Market
October 05, 2018, 07:13:29 PM
It is capped. The prices will go down as more people enter the market. Just be patient. It goes quite low, when the market gets flooded.
#86
General Discussion / Re: Guess who's baaa-ack!
October 05, 2018, 12:20:10 PM
I'm defending my PhD thesis in about a month
#87
Reg Discussion / Dynamic Market
October 05, 2018, 11:56:04 AM
The new market is here! Prices are now determined by supply and demand - the more stuff there is on the market, the lower the prices, and vice versa. Over time, slowly, the market price will revert to the mean.

I had to tweak the merc prices a bit to make it work. My hope is that this will make indies a little more likely to actually use the market as a market. We will see.

On the public market page there are now little arrows indicating in which direction the price will trend, unless someone buys/sells some more stuff, which will cause an instant price change.

When you buy stuff, you get the quoted price for your whole order. So basically, you are rewarded for buying in bulk.

It is possible to manipulate prices. If you sell a bunch of stuff, the price crashes, and you can buy back cheaply. I haven't yet decided if this is a bug or a feature, and it may change during the round.

Please test it out, and tell me if you have questions/comments/bug reports. I'll be playing, but mostly I will only buy/sell stuff and make pirate noises.
#88
General Discussion / Re: Guess who's baaa-ack!
October 04, 2018, 09:57:09 PM
Sounds about right
#89
Spa Room 101 / Re: Last Word
October 04, 2018, 03:51:45 PM
I think it's a geriatric ghost reading a book
#90
General Discussion / Re: Guess who's baaa-ack!
October 04, 2018, 03:49:39 PM
What's your old name? Sanitizing SQL inputs is so 90s.

Welcome back!