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Messages - CobyCopper

#151
Turbo Discussion / Re: Bob-sama and Kell
August 09, 2008, 04:30:15 PM
Yeah--have fun trying. Just because we're concealing doesn't mean we have #1-esque NW... me at least.
#152
How about an admin on invisible mode?
#153
Turbo Discussion / Re: round end
August 07, 2008, 07:54:25 PM
Quote from: The Lady Shael on August 07, 2008, 03:39:48 PM
Peace came up with the idea.

It wouldn't be much of a no-leaders round if you guys had leaders left over from previous round. =p
I'd say this... reset with current setup, but provide a free revolt for anyone who wants it (within a 1-3 day grace period) without losing raw resources (but losing turns). Allow people who built up resources to keep it--let it be a full round. Oh well--up to you. Two half-rounds is fine.
#154
Turbo Discussion / Re: Engineer 47
August 06, 2008, 05:12:11 PM
I think the warlord number (#751) is too small to be a recent player, not to mention the June 13 date which coincides with when Tom Kreisman is PASSIVE was made.
#155
Strategy / Re: Warlord Ethics
August 05, 2008, 04:08:06 PM
Quote from: The Lady Shael on August 05, 2008, 03:15:19 PM
Market thefting is buying items from someone on the market and then stealing from them right after. You get the goods and the cash and the seller is left with nothing.

Here's my take.

Online attacking
Don't like it. I think everyone should definitely avoid doing it to others, but I think some people get a little too angry when it happens to them. I don't think the effects are THAT devastating, and I think people only get that angry because it's supposed to be frowned upon.

Murder/Poison/Steal
Agree with most, only use these on your enemies in cases of war. But again, I think people also blow these actions out of proportion. These missions were added to the game for a reason. They weren't put under a label that says, "Use with caution!" They are supposed to add challenge to the game, because this game isn't supposed to be a smooth ride. Maybe 1-3 missions I'd blow off, but more than that and I'd have a word with the person.

Sacking
This seems to be a touchy subject and people seem to be divided. Sacking is undesirable because obviously you lose leaders to your opponent, which can really hurt. But if people agree that sacking is okay, it's actually a way of passing leaders around (and the only way too). I was taught that  sacking is acceptable, but I try not to sack too much.

Market Thefting
This may or may not be an issue if we revert back to a different market system, but for the most part I think market thefting is a dirty move. I think most agree, and yet people do it anyway.

Land grabs
I try not to take a large percentage of people's land, and I always stop before they go under 10,000 acres.

Kills
Should only be done when the victim really deserves it, never just because the killer "felt like it".
That's capturing, not sacking....




Online attacking
It's annoying, it messes up runs, and should be practiced with caution. However, it does give defender some distinct advantages, so I can't say it should never happen.

Murder/Poison/Steal
Murdering gets annoying--it kills leaders and troops of course. However, it's necessary for take-downs.
Poisioning is just an act of war, really. Destroys food and cash, so it's purely offensive, as the turns are somewhat "wasted". Also the only way to destroy food en masse.
Stealing is annoying--however it's helping the attacker and hurting the defender. It's a third as offensive as poisioning, in my opinion.

Sacking
Sacking while attacking with troops is very offensive. If someone starts sacking me, odds are I'd want to murder them back.

Market Thefting
Market Thefting is definitely offensive, though necessary for some takedowns on Reg.

Land grabs
Land grabbing is fine with me--I don't have an all-around defense usually. Still, gets on your nerves if someone constantly takes you down to a fraction the land you had before. Then again, it always brings a smile to my face when some idiot grabs too much, then I see "You find ________ (#__) attempting to open an attack opportunity!". Oh well... :P

Kills
Usually wrong. On the other hand, good way to deal with someone for a few runs. In Regular, I think it's uncalled for. Takedowns are a better use of turns, instead of just killing outright.
#156
Reg Discussion / Re: Rumor grew of a shadow...
August 02, 2008, 09:00:46 AM
Erep--thanks for giving me free reign to hurt your clan.

QuoteWelcome to The Brotherhood of Vermin crier. Here we will post our alliances, if we are currently at war and those who specifically hold singles allainces or those who have personally attacked our clan. We also welcome applications. Please let us know how long you have been playing, what strat you use and what your motivation for applying is. Also if you are a clan or an individual and you would like to discuss diplomacy options feel free to message us.

Allies:
1.n/a
2.n/a
3.n/a

At War
1.Hi
2.n/a
3.n/a

Warlord Diplomacy Statuses:
Non-Aggression Pacts ( No more than 3 attacks per day )
1.n/a
2.n/a
3.n/a

Personal Enemies of the Clan:
1. Dark Side of the Moon (#23)
2. Feng Kestrel (#552)
3. Bob-sama (#472)
#157
Reg Discussion / Re: Rumor grew of a shadow...
August 01, 2008, 08:34:49 PM
lol kthxbai

Yeah that was interesting--helping Cody out a bit.
#158
Reg Discussion / Re: soooo
August 01, 2008, 08:48:26 AM
Quote from: idunno on August 01, 2008, 08:18:05 AM
I'm very bored.  I've been if first place for at least the last two or so weeks so I guess that makes me an emp or something... Either way I'm bored.
Not quite, iirc. We took people down but you have been there for a week, I think.
#159
General Discussion / Re: I was thinking
July 31, 2008, 11:11:05 PM
Basically Miami-Dade Redwall Con! :D
#160
General Discussion / Re: I was thinking
July 31, 2008, 09:48:45 PM
And I'll just be living north of Biscayne. ;) And the Grandma part is the worst part of your idea--grandmas either force you to live under strict codes dated back a few decades or embarrass you to no end in front of your friends and (potential) mates.
#161
Turbo Discussion / Re: in game names
July 31, 2008, 07:57:55 PM
Mine remains the same.
#162
Development / Re: Shadow's Big Suggestion List
July 31, 2008, 07:56:08 PM
Quote from: Shadow on July 31, 2008, 07:40:26 PM
Quote from: CobyCopper on July 31, 2008, 07:21:17 PM
My primary idea supporting this is include other advantages, beyond just increasing the potency of Lizard, Wildcat, and Painted One. I think Painted One should receive a 10% bonus in most areas to compensate for the lack of a good unique spell and production ability, or should receive another "any-strat" advantage such as additional unique spells. Ensure that it's not overpowered, but can still run some of those other strats for added flexibility (such as an academy-esque spell and a lottery spell or pressgang-esque spell, in addition to the frenzy). I think the other races are balanced as they are--rats can produce a LOT of NW in a run and use the cash to buy just food. Stoats can produce extra leaders. Wolves can make extra food. Martens can make a lot of cash. And so on. I don't know what to do to augment perhaps Lizards (I've not played much with traditional indy strats or indy races--we'll leave that to next round).

i was thinking we could turn lizard into a foragers based farming race that still has potential as an indier somehow. Add another strat that works. Agra-indy is a great strat if food sell prices are set up right. The race specific spell could be one that reduces the amount of food consumed by troops for 6 hours or something to that effect.

That would be interesting. If you use that as a farmer race it would make another real strat viable.
#163
Bugs / Re: turn bug
July 31, 2008, 07:54:27 PM
Quote from: Shadow on July 31, 2008, 07:38:32 PM
No that was directed at Bob, meaing it might work but there's really not much point.
I know. It's a fast way to gain land if you want to kill your army though--I COULD see it being used if someone wants to revolt--grab off of someone while having no land or no cash, then revolt, and build so long as they keep the required leaders and turns "in stock". Still, I think it'd be better to check where those bugs similar are and fix them, if they exist in gameplay in the first place.
#164
Development / Re: Shadow's Big Suggestion List
July 31, 2008, 07:21:17 PM
My primary idea supporting this is include other advantages, beyond just increasing the potency of Lizard, Wildcat, and Painted One. I think Painted One should receive a 10% bonus in most areas to compensate for the lack of a good unique spell and production ability, or should receive another "any-strat" advantage such as additional unique spells. Ensure that it's not overpowered, but can still run some of those other strats for added flexibility (such as an academy-esque spell and a lottery spell or pressgang-esque spell, in addition to the frenzy). I think the other races are balanced as they are--rats can produce a LOT of NW in a run and use the cash to buy just food. Stoats can produce extra leaders. Wolves can make extra food. Martens can make a lot of cash. And so on. I don't know what to do to augment perhaps Lizards (I've not played much with traditional indy strats or indy races--we'll leave that to next round).
#165
Bugs / Re: turn bug
July 31, 2008, 07:13:54 PM
Interesting bug. Does the same happen when you lack cash or when you do missions (help or offensive)?