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Messages - Shadow

#106
General Discussion / Re: idea for next round
August 04, 2018, 10:33:11 AM
Starts getting tricky in terms of balance, in that case. Once someone gets ahead with a large army it would be pretty difficult to stop them, I think. Right now at least you need a team to lock in an active server since you have to send armies around, but if upkeep is low it could happen solo.

I've toyed with various ideas for making holding armies viable over the years but I've never come up with a good solution to the runaway locking problem.
#107
General Discussion / Re: idea for next round
August 03, 2018, 09:44:52 AM
could be an interesting theme idea to see how people handle being limited like that, but I can't see it being very fun long term, since you stop getting rewarded for playing well.
#108
General Discussion / Re: idea for next round
August 02, 2018, 02:21:43 PM
That, and it became really easy to lock land if you had a decent team of scrapers do even a single run for you. You didn't even really need a defense.
#109
General Discussion / Re: idea for next round
August 01, 2018, 10:51:21 AM
We tried that over at FaF a few years ago. All that happened is people attacked more.
#110
Development / Re: Fixing maxing
July 31, 2018, 01:52:13 PM
Necroing a guest-read thread since it has neat ideas about attack limits that might be a fun theme at some point
#111
Reg Discussion / Re: Seriously?
July 27, 2018, 01:01:01 PM
That's reasonable. With the caveat that if someone finds some way around it and crows about it not being against the rules while abusing the spirit of what is intended here we bring no kills back immediately.
#112
Reg Discussion / Re: Seriously?
July 27, 2018, 07:49:14 AM
QuoteI wasn't suggesting you admins admins pick and choose what is deemed a justified kill
QuoteI was saying to ban people who perform random kills on new players.

but the second thing you said is literally an example of the first thing you said =/

That, and the way it's set up now, no kill means the newbie doesn't leave and the vet doesn't get banned, whereas under your system suggested suddenly we are -2 players instead. I'd rather keep both, tbh.



#113
Reg Discussion / Re: Seriously?
July 27, 2018, 12:59:52 AM
If we all got along and admins could make decisions without accusations of bias then making a rule would make sense. Since that has never even been close to the case, we have to code things out, which often has side effects. If everyone played nice this wouldn't be necessary. Shame that it's really only one person ruining stuff, but there you go.
#114
General Discussion / Re: Game Guide Refresh
July 24, 2018, 09:35:46 PM
He really is
#115
Spa Room 101 / Re: A Request
July 24, 2018, 12:58:51 PM
Stoats are weasels; they don't come in cans
#116
Spa Room 101 / Re: Last Word
July 22, 2018, 09:55:07 AM
Hahaha I actually laughed, well done

You can live for now
#117
Spa Room 101 / Re: Last Word
July 21, 2018, 11:11:18 PM
That sounds a lot like dissenting
#118
Spa Room 101 / Re: Last Word
July 21, 2018, 01:46:12 PM
Drakus is dissenting, arrest him!
#119
Spa Room 101 / Re: Hey Staff
July 19, 2018, 09:42:57 PM
Hahaha I forgot about that

My own embarrassing stat is that by total time logged in, I have spent 3% of the last 15 years on this forum.
#120
Spa Room 101 / Re: Last Word
July 16, 2018, 02:23:18 PM
wat