I'm really enjoying this text-based game more then I should be, but there are some things important to Redwall lore that would be interesting to think about;
Weaponry; Different weapons would have different effects on certain creatures, as seen such as long range bows or the low range javelins. Possibly sub-race weaponry that counter certain vermin?
Woodlanders; The woodlanders are by far usually the arch enemies of Vermin. I find it interesting that there are just usually non to be found, fight against, or in other words enslave. Enslaving is always a nice thing for a warlord, yes? Captives, prisoners, and slaves are a major part in the series, but I don't know how it would work in this nice ol' game.
Sea Combat; Cosiars and pirates are a hot topic in most Redwall lore, usually being major villains. It would be nice to own a small fleet to battle in sea battles, just wondering.
If any of you could spot out ideas on how these 3 things could work, I would love to hear them myself :/.
Weaponry; Different weapons would have different effects on certain creatures, as seen such as long range bows or the low range javelins. Possibly sub-race weaponry that counter certain vermin?
Woodlanders; The woodlanders are by far usually the arch enemies of Vermin. I find it interesting that there are just usually non to be found, fight against, or in other words enslave. Enslaving is always a nice thing for a warlord, yes? Captives, prisoners, and slaves are a major part in the series, but I don't know how it would work in this nice ol' game.
Sea Combat; Cosiars and pirates are a hot topic in most Redwall lore, usually being major villains. It would be nice to own a small fleet to battle in sea battles, just wondering.
If any of you could spot out ideas on how these 3 things could work, I would love to hear them myself :/.